Başlık için Grafik Bölümü Tez Koleksiyonu listeleme
Toplam kayıt 158, listelenen: 100-119
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Oyunlaştırma Tasarımı: Dijital Güvenlik Farkındalığı İçin Bir Uygulama Önerisi
(Güzel Sanatlar Enstitüsü, 2023-03-01)The aim of this study is to determine the expanding role of the designer at the point of raising awareness about digital security, which is one of the concepts of the digital age, to create a gamification design framework ... -
Oyunlaştırma Temelli Mobil Aplikasyonlar ve Özel Eğitim Alanına Yönelik Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2022-01)This study, which aims to contribute to the education processes of children with dyslexia utilizing the gamification method, consists of four parts. In the first chapter, the concept of gamification is defined and theoretical ... -
Perspektif İzdüşüm Sistemlerine Bilgisayar Destekli Çözümler ve 2.5 Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)Perspective and depth perception are fundamental art subjects in today’s art schools. However, perspective education is limited to 1, 2, and 3 points in Turkey’s institutions and unfortunately, there is not enough literature ... -
Polisiye Dizi Jeneriklerinde Görsel Tasarım Sorunları ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2021)TV series and film productions, which have started to take more place in our lives with the developing technology day by day, have become easily accessible thanks to digital platforms besides television. These digital media ... -
Post-Dijital Çağda İşbirliğine Dayalı Baskı Stüdyosu ve Melez Sanat Eseri Üretimi
(Güzel Sanatlar Enstitüsü, 2022)While printing, which dates to the pre-written history, was only a means of reproduction at the beginning, with its artistic use, it directly became one of the forms of artistic expression. In addition to traditional ... -
Projeksiyon Haritalama Teknikleri, Alanlarının İncelenmesi Ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2018-09-28)Light and shadow have been used as the primal means to represent emotions, senses and thoughts since the ancient times and they have attained one of their utmost functions today through projection mapping technique, which ... -
Reklam Fotoğrafçılığında Bilgisayar Destekli İmaj Tasarımı
(Güzel Sanatlar Enstitüsü, 2017)DANESH, Vahid. Computer Generated Imagery in Advertisement Photography Postgraduate Thesis with an Application Study considering the Advertisement Campaign of Columbia, Ankara, 2017. Today, under the light of the developing ... -
Resimli Çocuk Kitaplarında Artırılmış Gerçeklik Teknolojisinin Kullanımı ve Bir Resimli Hikaye Kitabı Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)Nowadays, rapidly developing digital technologies; It offers new areas of use in many sectors such as education, training and entertainment. With this feature, portable digital technology devices become one of the most ... -
Resimli Çocuk Kitaplarında Mekân Algısı ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2022)Places carry various codes on memories, cultures, sense of belonging and self. Our experiences with space from childhood to adulthood are among the most important factors that shape our selves and our past. Space and ... -
Sağlık Sektöründe Kullanılan Bilgilendirme Grafiklerinin Görsel Göstergebilim Açısından İncelenmesi ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2017-06-20)ABSTRACT KESKIN, Serap. "An Investigation of Information Graphics Used in the Health Sector in Terms of Visual Semiotics and an Application", Post Graduate Thesis, Ankara, 2017. The increasing need for information ... -
Sanal Gerçeklik Ortamında Etkileşimli Öyküleme ve İllüstrasyon Uygulamaları
(Güzel Sanatlar Enstitüsü, 2024)In recent years, innovations in micro-technology have paved the way for the development of virtual reality devices, opening the door to alternative reality experiences for consumers. Virtual reality technology, which has ... -
Sanal Ortamda Özne Olmak: 3 Boyutlu Animasyonla Etkileşim Arayışları
(Güzel Sanatlar Enstitüsü, 2019)Every change occurring in the existing production types affects the other change and forms an interdisciplinary chain. When production types generated by the 21st century technologies allow creation of virtual environments, ... -
Sanat Akımlarının Moda Markalarına Etkileri ve Bir Moda Haftası Tanıtımı İçin Uygulama Çalışmaları
(Güzel Sanatlar Enstitüsü, 2017)Fashion designers, from the 19th century to the present day, where modern fashion was born, were handled by many researchers as artists, many of them argued that they were performing art by being influenced by artistic ... -
Sanat Müzelerinde Artırılmış Gerçeklik Uygulamaları; Hacettepe Sanat Müzesi için Bir Öneri
(Güzel Sanatlar Enstitüsü, 2020)The use of digital technologies in art contributes to the development of new forms of art and to present artistic thoughts and actions in different ways. These contributions manifest themselves with alternative approaches ... -
Sanat Objesi Olarak Kitap Ve Alternatif Fotoğrafçılık Teknikleri Kullanılarak Sanatçı Kitabı Tasarlanması
(Güzel Sanatlar Enstitüsü, 2017)The artist's books, which are designed together with the book form, the typography with the paper and the eye, the quality of the print that is meet with hand, is a new look into the book form beyond the text only document ... -
Sanat Tarihinin Yeniden Yorumlanması Yöntemiyle Gerçeküstü Bir Oyun Kavram Tasarımı
(Güzel Sanatlar Enstitüsü, 2019)In the last fifty years video games turned into interactive experience products with empowered educational, scientific, artistic and philosophical aspects, moving forward from being exclusively entertainment objects ... -
Sanatta Protest Tavrın Gelişimi ve Bir Grafik Tasarım Uygulaması
(Güzel Sanatlar Enstitüsü, 2021)Because of the contradiction of the power structures with the free nature of art, the artists tended to build an attitude of protesting. This attitude started to appear in the 20th century due to the goals of artists to ... -
Seçilmiş Türk Efsanelerinden Etkileşimli Bir Elektronik Kitap Uygulaması
(Güzel Sanatlar Enstitüsü, 2015)This thesis study, in which a course of action is set inspired by the sources that are named as Anatolia's cultural heritage and in which the e-book that is one of the interactive learning materials is prepared, carries ... -
Sinematografik Anlatımda Stop Motion Canlandırmanın Bir Tekniği Pixilation İle Uygulama Projesi
(Güzel Sanatlar Enstitüsü, 2015)Animation has a long history as a form of art. The first experimental animation works have gradually developed into today s advanced techniques and materials, thanks to the flexible nature of the concept itself and the ... -
Somut Tasarım Kapsamında Etkileşimli Grafik Arayüz Tasarımı Ve Bir Proje Önerisi
(Güzel Sanatlar Enstitüsü, 2018-04-26)METIN, Tolga. Interactive Graphical Interface Design and a Project Proposal in the Context of Tangible Design, Master Thesis, Ankara, 2018 This thesis deals with a tangible interactive user interface design within the ...