Başlık için Grafik Bölümü Tez Koleksiyonu listeleme
Toplam kayıt 164, listelenen: 111-130
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Reklam Fotoğrafçılığında Bilgisayar Destekli İmaj Tasarımı
(Güzel Sanatlar Enstitüsü, 2017)DANESH, Vahid. Computer Generated Imagery in Advertisement Photography Postgraduate Thesis with an Application Study considering the Advertisement Campaign of Columbia, Ankara, 2017. Today, under the light of the developing ... -
Resimli Çocuk Kitaplarında Artırılmış Gerçeklik Teknolojisinin Kullanımı ve Bir Resimli Hikaye Kitabı Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)Nowadays, rapidly developing digital technologies; It offers new areas of use in many sectors such as education, training and entertainment. With this feature, portable digital technology devices become one of the most ... -
Resimli Çocuk Kitaplarında Mekân Algısı ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2022)Places carry various codes on memories, cultures, sense of belonging and self. Our experiences with space from childhood to adulthood are among the most important factors that shape our selves and our past. Space and ... -
Saat Tasarımında Grafik Unsurlar ve Akıllı Saatler İçin Arayüz Tasarımları
(Güzel Sanatlar Enstitüsü, 2024)INTERFACE DESIGNS FOR SMART WATCHES AND GRAPHICAL ELEMENTS IN WATCH DESIGN Supervisor: Prof. Namık Kemal SARIKAVAK Author: Mesut USTA ABSTRACT In this thesis, considering that watch design is a fundamental ... -
Sağlık Sektöründe Kullanılan Bilgilendirme Grafiklerinin Görsel Göstergebilim Açısından İncelenmesi ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2017-06-20)ABSTRACT KESKIN, Serap. "An Investigation of Information Graphics Used in the Health Sector in Terms of Visual Semiotics and an Application", Post Graduate Thesis, Ankara, 2017. The increasing need for information ... -
Sanal Gerçeklik Ortamında Etkileşimli Öyküleme ve İllüstrasyon Uygulamaları
(Güzel Sanatlar Enstitüsü, 2024)In recent years, innovations in micro-technology have paved the way for the development of virtual reality devices, opening the door to alternative reality experiences for consumers. Virtual reality technology, which has ... -
Sanal Ortamda Özne Olmak: 3 Boyutlu Animasyonla Etkileşim Arayışları
(Güzel Sanatlar Enstitüsü, 2019)Every change occurring in the existing production types affects the other change and forms an interdisciplinary chain. When production types generated by the 21st century technologies allow creation of virtual environments, ... -
Sanat Akımlarının Moda Markalarına Etkileri ve Bir Moda Haftası Tanıtımı İçin Uygulama Çalışmaları
(Güzel Sanatlar Enstitüsü, 2017)Fashion designers, from the 19th century to the present day, where modern fashion was born, were handled by many researchers as artists, many of them argued that they were performing art by being influenced by artistic ... -
Sanat Müzelerinde Artırılmış Gerçeklik Uygulamaları; Hacettepe Sanat Müzesi için Bir Öneri
(Güzel Sanatlar Enstitüsü, 2020)The use of digital technologies in art contributes to the development of new forms of art and to present artistic thoughts and actions in different ways. These contributions manifest themselves with alternative approaches ... -
Sanat Objesi Olarak Kitap Ve Alternatif Fotoğrafçılık Teknikleri Kullanılarak Sanatçı Kitabı Tasarlanması
(Güzel Sanatlar Enstitüsü, 2017)The artist's books, which are designed together with the book form, the typography with the paper and the eye, the quality of the print that is meet with hand, is a new look into the book form beyond the text only document ... -
Sanat Tarihinin Yeniden Yorumlanması Yöntemiyle Gerçeküstü Bir Oyun Kavram Tasarımı
(Güzel Sanatlar Enstitüsü, 2019)In the last fifty years video games turned into interactive experience products with empowered educational, scientific, artistic and philosophical aspects, moving forward from being exclusively entertainment objects ... -
Sanatta Protest Tavrın Gelişimi ve Bir Grafik Tasarım Uygulaması
(Güzel Sanatlar Enstitüsü, 2021)Because of the contradiction of the power structures with the free nature of art, the artists tended to build an attitude of protesting. This attitude started to appear in the 20th century due to the goals of artists to ... -
Seçilmiş Türk Efsanelerinden Etkileşimli Bir Elektronik Kitap Uygulaması
(Güzel Sanatlar Enstitüsü, 2015)This thesis study, in which a course of action is set inspired by the sources that are named as Anatolia's cultural heritage and in which the e-book that is one of the interactive learning materials is prepared, carries ... -
Sinematografik Anlatımda Stop Motion Canlandırmanın Bir Tekniği Pixilation İle Uygulama Projesi
(Güzel Sanatlar Enstitüsü, 2015)Animation has a long history as a form of art. The first experimental animation works have gradually developed into today s advanced techniques and materials, thanks to the flexible nature of the concept itself and the ... -
Somut Tasarım Kapsamında Etkileşimli Grafik Arayüz Tasarımı Ve Bir Proje Önerisi
(Güzel Sanatlar Enstitüsü, 2018-04-26)METIN, Tolga. Interactive Graphical Interface Design and a Project Proposal in the Context of Tangible Design, Master Thesis, Ankara, 2018 This thesis deals with a tangible interactive user interface design within the ... -
Sosyal Sorumluluk Projelerinde Empati Kavramı Çerçevesinde Hareketli Afiş Tasarımı Serisi
(Güzel Sanatlar Enstitüsü, 2022-07-01)Since the 1970s, when social and moral responsibilities in terms of design began to be defined and brought to the attention of designers, the ideas that the graphic designer should deal with social problems and design with ... -
Sosyal Sorumluluk Projesi Olarak Elektronik Ortamda Katılımcı, Etkileşimli Medya
(2016-03-04)There is an interactive relation between technological developments and cultural changes. The conceptual basis of the technological developments relies on fulfillment of new needs and expectations arising from cultural ... -
Stereoskopik Üç Boyutlu Canlandırma ve Uygulamaları
(Güzel Sanatlar Enstitüsü, 2013)In real life, humanity does not observe any movement within the two dimensionalplane. In the field of mass communication, paper, which was the main media in thepast century, has left its place to screens in varying sizes ... -
Stop Motion Canlandırmada 3 Boyutlu Baskı Teknolojisi İle Karakter Tasarımı
(Güzel Sanatlar Enstitüsü, 2022-06-17)Stop motion technique, has been used alone and in combination with other techniques, both at the level of visual effects and as the main creation technique of a film since the very beginning of the motion picture history. ... -
Stop Motion Tekniği ile T.C. M.E.B. Halk Eğitim Merkezleri’nin Tanıtımı
(Güzel Sanatlar Enstitüsü, 2020-09-25)According to a report of UNESCO Expert Meeting, lifelong education is described as “salvation”, “self realization” and “self-improvement”. In respect of this description, lifelong education, as an universal education, can ...