• A Color Channel Based Analysis on Image Tessellation 

      Kibar, Turan (Bilişim Enstitüsü, 2022-01-27)
      In this thesis, it is investigated whether separate triangulation of the RGB components that make up the image would be more efficient in terms of size and quality than direct triangulation of the main image. Different ...
    • Artıfıcıally Intellıgent Players For Pvp In Mmorpgs 

      Karşı, Tarık (Bilişim Enstitüsü, 2020-12-16)
      Massively Multiplayer Online Role Playing Games (MMORPG) are very similar to real life problems since they are complex and partially observable. These games, which have many features such as trade, character improvement, ...
    • Baş ve Göz Takip Sistemine Dayalı, Eller Serbest Özellikli Robotik Eksoskop 

      Aşkın, Aşkın (Bilişim Enstitüsü, 2019)
      An exoscope is a high definition video teleoperated system for performing microsurgery and it has been proposed as an alternative method for the operating microscope. It provides a visualizing magnified image of ...
    • Bilgisayar Oyunlarında Yordamsal Olarak Eş Zamanlı İçerik ve Müzik Üretimi 

      Sarıkaya, Hüseyin Hüsnü Can (Bilişim Enstitüsü, 2022-09)
      Within the scope of this study, the scene and music of the computer game were produced with procedural content generation. In the thesis, the subject of procedural content generation is introduced, the methods used and ...
    • Çok Büyük Konumsal Verinin Görselleştirilmesinde Karmaşıklık Yönetimi 

      Çakmak, Bilgehan (Bilişim Enstitüsü, 2017)
      Data visualization is becoming more challenging by the day due to a continuous increase in the size of data to be visualized. Geographical data is no exception, especially considering that smart phones enable almost ...
    • Çok Büyük Konumsal Verinin Kullanıcı Odaklı Görselleştirilmesi 

      Ertekin, Muhammed Tekin (Bilişim Enstitüsü, 2020)
      Today, with the development of location service providers and equipment providing location services, location data can be obtained from many different devices and this data can be used in various applications. The data ...
    • Değişken Ekran Çözünürlükleri için Akıllı Bir Yerleştirme Algoritması 

      Çelik, Barış (Bilişim Enstitüsü, 2021-07)
      In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ...
    • Değişken Ekran Çözünürlükleri İçin Gelişmiş Bir Yerleştirme Yöneticisi 

      Öcal, Gözde Buse (Bilişim Enstitüsü, 2022)
      Today, a website, an application or a game is developed to run on different devices and screen sizes. Considering this issue in terms of development time, it seems that this situation costs both interface designers and ...
    • DEĞİŞKEN EKRAN ÇÖZÜNÜRLÜKLERİ İÇİN AKILLI BİR YERLEŞTİRME ALGORİTMASI 

      Çelik, Barış (Bilişim Enstitüsü, 2021-07-07)
      In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ...
    • Elektromiyografi Sinyalleri ile İnsan Kolunun Hareketinin Tahmin Edilmesi 

      Gürlevik, Tayfun (Bilişim Enstitüsü, 2022)
      Predicting the movement of the human arm by using electromyography (EMG) signals has been the subject of interest in many fields of science, including biomechanics, medicine and robotics. However, studies in the literature ...
    • Futbol Maç Analizi İçin Maç Yayın Görüntüsünden Kamera Kalibrasyonu 

      Seyfeli, Ramazan (Bilişim Enstitüsü, 2022)
      Digital camera calibration provides the matrix required for position conversion using the positions of known points in the image frames. By using this matrix, the image frames are transformed into image frames that look ...
    • Generating Synthetic Data with Game Engines for Deep Learning Applications 

      Özfuttu, Kamil Anıl (Bilişim Enstitüsü, 2022)
      In this thesis, we present a novel method that aims to generate labeled synthetic data for use in training drone detection deep learning models. Modern deep learning methods provide state-of-the-art performance on object ...
    • IMU Sensörlerinde Olası Hataların Değerlendirilmesi 

      Ağırdemir, Çağın (Bilişim Enstitüsü, 2022)
      Sensors with inertial working principle are used in many different fields, especially in human modeling and navigation applications. Accelerometer and gyroscope sensors, which are the main components of inertial sensors, ...
    • Makine Öğrenmesi ile Kaçınma Hareketlerinin Üretilmesi 

      Özoğur, İsmail Abdullah (Bilişim Enstitüsü, 2019)
      GENERATING AVOIDANCE MOTIONS WITH MACHINE LEARNING İsmail Abdullah Özogur Master of Science, Department of Computer Graphics Supervisor: Asst. Prof. Dr. Zümra Kavafoğlu September 2019, 42 pages Avoidance motion ...
    • Oyunlar İçin Gramer Tabanlı Parametrik 3B Model Geliştirme 

      Karaarslan, Mehmet Batuhan (Bilişim Enstitüsü, 2022-09)
      Within the scope of this study, three dimensional space ship models will be generated using shape grammars. Shape grammars are rule sets for the parametric generation algorithm. Using this rule set, models, which have ...
    • Petri Ağları Kullanarak Oyun Geliştirme 

      Fikret, Avcı (Bilişim Enstitüsü, 2022-09)
      Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ...
    • Physical Hand Animation with Machine Learning 

      Cantürk, Tarık (Bilişim Enstitüsü, 2020)
      Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ...
    • SVG Kat Planlarından Oyun Ortamı Oluşturulması 

      Akay, Mustafa (Bilişim Enstitüsü, 2022-09-19)
      Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
    • Verimli Bir Ters Dinamik Yöntemi ile Gerçek Zamanlı Fiziksel Hareket Kontrolü 

      Kavafoğlu, Ersan (Bilişim Enstitüsü, 2018)
      Realistic character animations can be obtained using motion capture techniques. However, these captured motions can be recorded only for predetermined scenarios. A virtual character can have infinite variety of physical ...