SVG Kat Planlarından Oyun Ortamı Oluşturulması
Özet
Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method that aims to create a three-dimensional environment by taking two-dimensional drawings as input is proposed to create a game environment.
SVG is a suitable format for drawing a floor plan. In this thesis, SVG format floor plans data are formatted. Polygons and line segments are obtained from the formatted data. These geometric shapes will be classified as interior wall, corridor wall and exterior wall and transferred to the three-dimensional environment and different textures, items and models can be added to them. As a result, an environment that can act as a first person is obtained in the enriched three-dimensional game environment created in Unity. This three-dimensional environment can be used for games and simulations.
A rich three-dimensional game environment has been achieved with the item placement algorithm and textures. The methods proposed in this thesis can be a great resource for game developers and those who want to simulate build plans.