Petri Ağları Kullanarak Oyun Geliştirme
Özet
Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. Thus, a formal modeling language that can be used in the game industry has been introduced. The introduced modeling language can be used for communication between game developers due to its simple graphical representation. Furthermore, logging feature has been added to Petri Nets to show that Petri Nets can be used in game development not only as a modeling language but also as an analysis method. The Petri Net, which has been modeled in the game developed for proof of concept, is explained in detail.