• Uyku 

      Özkök, Döndü (Güzel Sanatlar Enstitüsü, 2020-06-07)
      The anxiety emerging from human’s urge to conform and concern for status which develops with the damage caused by humanity both to himself and on to nature is aimed to be expressed through “dormant/sleeping/sleep allegory”. ...
    • Uyku Resimleri 

      Beyaz, Elif (Güzel Sanatlar Enstitüsü, 2021)
      SLEEP PICTURES Supervisor: Dr. Öğr. Üyesi ASLI IŞIKSAL Author: Elif BEYAZ ABSTRACT The concept of sleep was tried to be explained with religion and mythology before scientific findings, but it still has not lost its ...
    • Uzamsal Artırılmış Gerçeklik Tekniklerinin Sergileme Tasarımında Kullanımı 

      Balas, Oğuz (Güzel Sanatlar Enstitüsü, 2019)
      The act of exhibiting, which initially arose with human impulses, has gradually become a systematic design field diversified with different methods and forms. Through the exhibition design, which can be defined as the art ...
    • Uzamsal Artırılmış Gerçeklik Yerleştirmesi ve Bir Video Projeksiyon Eşlemesi 

      Alpay, Çağatay (Güzel Sanatlar Enstitüsü, 2015)
      In the first quarter of 21th century, use of augmented reality applications and equipmentin imaging units as a new form of media has become a part of social life and a newmedia type for spectators and users. The concept ...
    • Üç Boyutlu (3D) Animasyon Çalışmalarında Gerçekçilik Kavramının İncelenmesi ve Bir Uygulama Çalışması 

      Dündar, Sadi Kerim (Güzel Sanatlar Enstitüsü, 2013)
      The realism concept of the animation’s world, which is different from the reality of life, works with it’s own rules. In order to be acceptable by the audience, this new suggestion of life, which is offered by the animation ...
    • Üç Boyutlu Animasyonun Kullanım Alanları ve Bir Tıbbi Animasyon Uygulaması 

      Erkan, Eda (Güzel Sanatlar Enstitüsü, 2021)
      Since the first days of its existence, human beings wanted to export what they had in their mind, their dreams or what they wanted to tell. It is possible to see this even in the cave walls since the early ages. The existence ...
    • Üç Boyutlu Bilgisayar Oyunu Konsept Tasarımlarının Bir Oyun Motoruna Uyarlanması ve Bir Uygulama 

      Oran, Emre (Güzel Sanatlar Enstitüsü, 2024-04-17)
      Three-dimensional computer games have gained a very important place globally in terms of today's technologies and innovative developments, have become commercial products and have demonstrated their dominance in the digital ...
    • Üç Boyutlu Konsept Tasarım ve Animasyonun Sanal Gerçeklik Uzamındaki Uygulama Yöntemleri 

      Baran, Hüseyin (Güzel Sanatlar Enstitüsü, 2021)
      The technological development of human beings has created an interaction-based link between the past and the present of design tools by influencing the methods and techniques used in visual design studies. With the development ...
    • Üniversite Kampüslerindeki Yeme-İçme Mekânlarının İşlevsel Tasarım Gereksinimleri Üzerine Bir Araştırma 

      Özdeniz, Beyza Nur (Güzel Sanatlar Enstitüsü, 2022)
      In the 21st century, university campuses become places where not only people come together for academic education purposes but also students and academicians with different social and cultural backgrounds meet their ...
    • Varlık Fenomenolojisinde Şiir ve Mekân 

      Saei, Mohammad (Güzel Sanatlar Enstitüsü, 2019-10-21)
      POETRY AND SPACE IN THE PHENOMENOLOGY OF BEING Supervisor: Dr. Öğr. Üyesi, M Mesut ÇELİK Author: Mohammad SAEİ Abstract So far, there have been various ways of designing. These techniques, which lead to new developments ...
    • Varlık ve Biçim Bağlamında Gölge Pratikleri 

      Arslan, Sadık (Güzel Sanatlar Enstitüsü, 2019-11-08)
      Shadow is an image that occurs when light is blocked by non-transparent objects. As the twin image of its source, shadow completely owes its existence to the light and is an optical matter in terms of its relation to the ...
    • Varoluşsal Kaygıların Görsel Açılımları 

      Kayık, Gökçe (Güzel Sanatlar Enstitüsü, 2019)
      ABSTRACT Kayık, Gökçe. Visual Explanation of ExistentialAnxiety, Master'sThesis, Ankara, 2019. Questioning has been an unchangingneed of a humanfrompasttopresent. A humanfirstseek an answerforthequestion "Who I am?" in ...
    • Varoluşsal Kaygının Tekinsiz İmgeleri 

      Öztürkler, Cenan (Güzel Sanatlar Enstitüsü, 2019)
      It is seen that uncannyness is evaluated in different ways throughout human history, when considering the origin of the uncanny, which Freud described as an existential anxiety resulting from the return of the repressed. ...
    • Varoş Kavramının Kent Kültürü Çerçevesinde Sanatsal Uygulamalarla Kurgulanması 

      Suçağlar, Hasan Numan (Güzel Sanatlar Enstitüsü, 2019)
      SUCAGLAR, Hasan Numan. “The Concept of Suburbs, Installation With Artistic Applications Within the Framework of Urban Culture’’. Ph.D. Dissertation, Ankara, 2019. The aim of this study is to examine the meanings of culture, ...
    • Video Enstalasyon: Mekan ve Görüntü Yüzeyleri 

      Ulusoy, Erinç (Güzel Sanatlar Enstitüsü, 2022-06-27)
      With this study called “Video Installation: Space and Image Surfaces”, it is aimed to examine technical and contextual content of the studies developed on nourishing from the space and alienating and imitating it. In ...
    • Video Haritalama Tekniğinin Etkinliklerde Kullanımı ve Uygulama Çalışması 

      Pehlivan Baskın, Zeynep (Güzel Sanatlar Enstitüsü, 2018-06-13)
      PEHLİVAN BASKIN, Zeynep. Use of Video Mapping Techniques in Events and a Case Study, Doctorate in Arts, Ankara, 2018. In this proficiency in art thesis study, a unique work has been created in a dramatic way to demonstrate ...
    • Video Oyun Tasarımında Değişen Paradigmalar ve Bir Sanal Gerçeklik Uygulaması 

      Çevik, Mustafa Uygur (Güzel Sanatlar Enstitüsü, 2022-08-28)
      This thesis study, which aims to contribute to the design process by researching and experiencing problems from the perspective of video games, consists of three parts. In this study, literature review and qualitative ...
    • Video Oyunlarda Korku Unsurunun Kullanımı ve Konsept Tasarım Çalışması 

      Yayalar, Ümit Hazal (Güzel Sanatlar Enstitüsü, 2023-03-20)
      What makes a story unique is; it is the way he narrates it and the visual animation of the universe he presents to the player. Therefore, the role of space in storytelling is important. The unique universes created by video ...
    • Video Oyunlarında Dijital Hikâye Anlatıcılığı ve Görsel Tasarım: Bir Oyun Konsept Tasarımı 

      Hindistan, Ozan (Güzel Sanatlar Enstitüsü, 2023)
      Story/narrative in video games is a significant subject of discussion in academic environment. Gameplay (the way of experiencing a video game) confronts totally if compared with traditional storytelling. Increasing number ...
    • Video Performans Alanında Bedenin Kullanımı 

      Gürsel, Candan Simay (Güzel Sanatlar Enstitüsü, 2021)
      Within the scope of the report titled "The Use of the Body in the Field of Video Performance", the relationship between "Performance" and "Video Performance" was examined based on the concept of body. It has been tried to ...