Show simple item record

dc.contributor.advisorAlagözlü, Nuray
dc.contributor.authorÜlker, Dilay
dc.date.accessioned2025-01-16T08:35:29Z
dc.date.issued2024
dc.date.submitted2024-11-22
dc.identifier.citationÜlker, D. (2024). The Effect of Digital Gamification on Young EFL Learners’ Vocabulary Learning. [Master’s thesis, Hacettepe University].tr_TR
dc.identifier.urihttps://hdl.handle.net/11655/36333
dc.language.isoentr_TR
dc.publisherEğitim Bilimleri Enstitüsütr_TR
dc.rightsinfo:eu-repo/semantics/openAccesstr_TR
dc.subjectDigital gamificationtr_TR
dc.subjectTeaching English to young learnerstr_TR
dc.subjectVocabulary learningtr_TR
dc.subjectVocabulary retentiontr_TR
dc.subjectMotivationtr_TR
dc.subject.lcshİngiliz dilitr_TR
dc.titleThe Effect of Digital Gamification on Young EFL Learners’ Vocabulary Learningtr_TR
dc.typeinfo:eu-repo/semantics/masterThesistr_TR
dc.contributor.departmentYabancı Diller Eğitimitr_TR
dc.embargo.termsAcik erisimtr_TR
dc.embargo.lift2025-01-16T08:35:29Z
dc.fundingYoktr_TR


Files in this item

This item appears in the following Collection(s)

Show simple item record