dc.contributor.advisor | Alagözlü, Nuray | |
dc.contributor.author | Ülker, Dilay | |
dc.date.accessioned | 2025-01-16T08:35:29Z | |
dc.date.issued | 2024 | |
dc.date.submitted | 2024-11-22 | |
dc.identifier.citation | Ülker, D. (2024). The Effect of Digital Gamification on Young EFL Learners’ Vocabulary Learning. [Master’s thesis, Hacettepe University]. | tr_TR |
dc.identifier.uri | https://hdl.handle.net/11655/36333 | |
dc.language.iso | en | tr_TR |
dc.publisher | Eğitim Bilimleri Enstitüsü | tr_TR |
dc.rights | info:eu-repo/semantics/openAccess | tr_TR |
dc.subject | Digital gamification | tr_TR |
dc.subject | Teaching English to young learners | tr_TR |
dc.subject | Vocabulary learning | tr_TR |
dc.subject | Vocabulary retention | tr_TR |
dc.subject | Motivation | tr_TR |
dc.subject.lcsh | İngiliz dili | tr_TR |
dc.title | The Effect of Digital Gamification on Young EFL Learners’ Vocabulary Learning | tr_TR |
dc.type | info:eu-repo/semantics/masterThesis | tr_TR |
dc.contributor.department | Yabancı Diller Eğitimi | tr_TR |
dc.embargo.terms | Acik erisim | tr_TR |
dc.embargo.lift | 2025-01-16T08:35:29Z | |
dc.funding | Yok | tr_TR |