Sanal Gerçeklik Ortamında Etkileşimli Öyküleme ve İllüstrasyon Uygulamaları
Date
2024Author
Kaya, Kaan
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In recent years, innovations in micro-technology have paved the way for the development of virtual reality devices, opening the door to alternative reality experiences for consumers. Virtual reality technology, which has been in development for over fifty years, has reached a level of maturity that offers unique applications in art and design. This technology, providing immersive visual, auditory, and motion perception in a three-dimensional environment, has the potential to create original artistic experiences.
Virtual reality technology can also add a new dimension to storytelling methods. With this technology, stories can be prepared to be experienced from a first-person perspective, allowing the audience to experience the story firsthand rather than waiting for it to be told to them. The experiences presented to the audience through exploration and interaction can leave a deeper and lasting impact, while also contributing to the development of creative thinking through interaction layers.
This study, titled "Interactive Storytelling and Illustration Applications in Virtual Reality Environment," consisting of three parts, aims to research the effects of interaction on user experience, immersion, uniqueness, and creative thinking, and to create an interactive story using virtual reality technology based on the findings. The application developed during the study takes place in a virtual illustration book that showcases a story shaped by the viewer's choices. To create the atmosphere of an illustration book, the application was developed with a stylized visual language that departs from realism. The study involves research and analysis on how interactive storytelling can contribute to the viewer's imagination, how it can enhance different thinking abilities, and what factors support immersion, laying the theoretical and practical groundwork for future studies exploring the potential of virtual reality technology in areas such as art, design, storytelling, interaction, and creative thinking.