Gelişimsel Koordinasyonu Bozukluğu Olan Çocuklarda Sanal Gerçeklik Uygulamasının Etkileri: Randomize Kontrollü Çalışma
Özet
The aim of the study was to examine the effect of virtual reality intervention on motor, cognitive and sensory-perception skills, and activity and participation levels in children with Developmental Coordination Disorder (DCD). The study, planned as a randomized controlled study, was conducted with 48 children between the ages of 5-8. While the study group (n=24) received virtual reality intervention in addition to traditional occupational therapy, the control group (n=24) received a traditional occupational therapy program. Both interventions were carried out 2 days a week for 8 weeks, for a total of 16 sessions. Before and after the intervention, participants were evaluated using the Test of Gross Motor Development‐2 (TGMD-2), The Childhood Executive Functioning Inventory (CHEXI), Sensory Integration and Praxis Test (SIPT), Motor-Free Visual Perception Test-3 (MVPT-3), It was assessed using the Functional Independence Measure for Children (WeeFIM) and the Participation and Environment Measure Children and Youth (PEMCY). Statistically significant difference was detected in the study group in motor, cognitive, sensory (praxis), visual perception skills, activity, and participation levels (p<0,05). In the control group, while there was significant difference in sensory (praxis), visual perception and activity levels (p<0,05), there were no statistically significant differences in motor and executive functions and participation levels (p>0,05). Additionally, it was determined that the study group had stronger effects on motor skills, executive functions, praxis skills, and activity and participation levels compared to the control group (d>0,8). It has been revealed that adding virtual reality intervention to the traditional occupational therapy program has superior effects on motor, cognitive, praxis, visual perception skills, and activity and participation levels in children with DCD. It is important to use VR intervention more in pediatric rehabilitation fields. It should become widespread in a way that will contribute to this field.