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Hareketli Grafiklerin Oyun Jeneriklerindeki Yeri Ve Bir Özgün Oyun Jeneriği Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)
To see title design in video games as a mere tool to introduce people participated in the production is an improper attitude. Video game title sequences have a great potential in sales strategies, as well as to draw gamers’ ...
Sürdürülebilir Tasarımda Ambalaj Çözümlemeleri ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2020)
In the first part of the study, the definition of sustainability, its history, from which need did this concept emerged, the international extends, the areas it has been studied and implemented, and its global importance ...
Okul Öncesi 3-6 Yaş Çocuklara Yönelik Özgün Bir Sessiz Pop-Up Kitap Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)
In the process of opening up to the outside world of preschool children, children's publications are one of the important sources for developing different perspectives and adopting books as friends. Children's books as ...
Etkileşimli Görsel Öykülemelerin İnternet Ortamında Kullanımı ve Bir Uygulama Örneği
(Güzel Sanatlar Enstitüsü, 2020)
The acquaintance of internet with society has made computer an essential tool for
the utilization of internet and its significance has been better understood with internet being
an irreplaceable information and data ...
İç Mekanda Marka İmajı ve Ürün Sergileme Üzerine Disiplinlerarası Bir Yaklaşım
(Güzel Sanatlar Enstitüsü, 2020)
Brand image, product display and window design in the interior are one of the areas that need to work with multi-discipline logic, which is still not important in our country. Of these multiple disciplines, graphic design ...
Görsel İletişim Bağlamında Sessiz Grafik Roman İllüstrasyonları ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2020-08)
Silent or wordless graphic novels are a subtype of silent sequential illustrations. Like other silent sequential narrative examples, they are graphic novels that do not contain text and the narration is established only ...
Kağıt Kesme (Cut Out) Tekniğiyle Çocuklara Yönelik Etkileşimli Elektronik Kitap Tasarımı
(Güzel Sanatlar Enstitüsü, 2020-08-27)
The books created for children are mostly works that adults can understand at first, and later on, it was understood that the competences of children in terms of perception, understanding and personal development were ...
Dezavantajlı Alanlarda Farkındalık Yaratıcı Bir Unsur Olarak Animasyonun Kullanımı ve Bir Kısa Film Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)
Although disadvantaged areas are subject that has been studied in many
interdisciplinary fields, the literature that produced in the field of fine arts is not
frequently encountered. However, both in the campaign processes ...
Tasarımcının Kodlama Deneyimi Olarak Macera Video Oyunu: Şahmaran Kavram Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)
Adventure games, which we met in the last quarter of 1970’s, have gone through
various evolutions due to the impact of technological advances up until today.
Having been accepted as a type of interactive stories, adventure ...
Bilgisayar Teknolojileri ve Tasarım Yazılımlarındaki Gelişmelerin Görsel İletişim Tasarımı Alanına Etkileri
(Güzel Sanatlar Enstitüsü, 2017)
The reflection of transform of ideas and goings on around of humanbeing moves on cages wall to rocks paintings in mesolithic period, sarcophagus with Egypt Culture, miniatures and tiles in eastern and far eastern art, ...