• Üç Boyutlu Konsept Tasarım ve Animasyonun Sanal Gerçeklik Uzamındaki Uygulama Yöntemleri 

      Baran, Hüseyin (Güzel Sanatlar Enstitüsü, 2021)
      The technological development of human beings has created an interaction-based link between the past and the present of design tools by influencing the methods and techniques used in visual design studies. With the development ...
    • Üniversite Kampüslerindeki Yeme-İçme Mekânlarının İşlevsel Tasarım Gereksinimleri Üzerine Bir Araştırma 

      Özdeniz, Beyza Nur (Güzel Sanatlar Enstitüsü, 2022)
      In the 21st century, university campuses become places where not only people come together for academic education purposes but also students and academicians with different social and cultural backgrounds meet their ...
    • Varlık Fenomenolojisinde Şiir ve Mekân 

      Saei, Mohammad (Güzel Sanatlar Enstitüsü, 2019-10-21)
      POETRY AND SPACE IN THE PHENOMENOLOGY OF BEING Supervisor: Dr. Öğr. Üyesi, M Mesut ÇELİK Author: Mohammad SAEİ Abstract So far, there have been various ways of designing. These techniques, which lead to new developments ...
    • Varlık ve Biçim Bağlamında Gölge Pratikleri 

      Arslan, Sadık (Güzel Sanatlar Enstitüsü, 2019-11-08)
      Shadow is an image that occurs when light is blocked by non-transparent objects. As the twin image of its source, shadow completely owes its existence to the light and is an optical matter in terms of its relation to the ...
    • Varoluşsal Kaygıların Görsel Açılımları 

      Kayık, Gökçe (Güzel Sanatlar Enstitüsü, 2019)
      ABSTRACT Kayık, Gökçe. Visual Explanation of ExistentialAnxiety, Master'sThesis, Ankara, 2019. Questioning has been an unchangingneed of a humanfrompasttopresent. A humanfirstseek an answerforthequestion "Who I am?" in ...
    • Varoluşsal Kaygının Tekinsiz İmgeleri 

      Öztürkler, Cenan (Güzel Sanatlar Enstitüsü, 2019)
      It is seen that uncannyness is evaluated in different ways throughout human history, when considering the origin of the uncanny, which Freud described as an existential anxiety resulting from the return of the repressed. ...
    • Varoş Kavramının Kent Kültürü Çerçevesinde Sanatsal Uygulamalarla Kurgulanması 

      Suçağlar, Hasan Numan (Güzel Sanatlar Enstitüsü, 2019)
      SUCAGLAR, Hasan Numan. “The Concept of Suburbs, Installation With Artistic Applications Within the Framework of Urban Culture’’. Ph.D. Dissertation, Ankara, 2019. The aim of this study is to examine the meanings of culture, ...
    • Video Enstalasyon: Mekan ve Görüntü Yüzeyleri 

      Ulusoy, Erinç (Güzel Sanatlar Enstitüsü, 2022-06-27)
      With this study called “Video Installation: Space and Image Surfaces”, it is aimed to examine technical and contextual content of the studies developed on nourishing from the space and alienating and imitating it. In ...
    • Video Haritalama Tekniğinin Etkinliklerde Kullanımı ve Uygulama Çalışması 

      Pehlivan Baskın, Zeynep (Güzel Sanatlar Enstitüsü, 2018-06-13)
      PEHLİVAN BASKIN, Zeynep. Use of Video Mapping Techniques in Events and a Case Study, Doctorate in Arts, Ankara, 2018. In this proficiency in art thesis study, a unique work has been created in a dramatic way to demonstrate ...
    • Video Oyun Tasarımında Değişen Paradigmalar ve Bir Sanal Gerçeklik Uygulaması 

      Çevik, Mustafa Uygur (Güzel Sanatlar Enstitüsü, 2022-08-28)
      This thesis study, which aims to contribute to the design process by researching and experiencing problems from the perspective of video games, consists of three parts. In this study, literature review and qualitative ...
    • Video Oyunlarda Korku Unsurunun Kullanımı ve Konsept Tasarım Çalışması 

      Yayalar, Ümit Hazal (Güzel Sanatlar Enstitüsü, 2023-03-20)
      What makes a story unique is; it is the way he narrates it and the visual animation of the universe he presents to the player. Therefore, the role of space in storytelling is important. The unique universes created by video ...
    • Video Oyunlarında Dijital Hikâye Anlatıcılığı ve Görsel Tasarım: Bir Oyun Konsept Tasarımı 

      Hindistan, Ozan (Güzel Sanatlar Enstitüsü, 2023)
      Story/narrative in video games is a significant subject of discussion in academic environment. Gameplay (the way of experiencing a video game) confronts totally if compared with traditional storytelling. Increasing number ...
    • Video Performans Alanında Bedenin Kullanımı 

      Gürsel, Candan Simay (Güzel Sanatlar Enstitüsü, 2021)
      Within the scope of the report titled "The Use of the Body in the Field of Video Performance", the relationship between "Performance" and "Video Performance" was examined based on the concept of body. It has been tried to ...
    • Videoya Sızan Resim 

      Coşkun, Gilas (Güzel Sanatlar Enstitüsü, 2022)
      Video art is one of the most significant modes of expression of today's art. The ever-evolving living nature of the century we live in and social, cultural, economic, technological and scientific advances have added ...
    • Vitrifiye Ürünleri Yüzeylerinde Sanatsal Çalışmalar 

      Hassan, Maged Zaky (Güzel Sanatlar Enstitüsü, 2020-09)
      Vitreous sanitary ware products have a significant place in our lives. Most of these sanitary ware products in Turkey and in many western countries are generally in white plain color. The colorful and decorated products ...
    • Web De Tipografi: Sorunları, Çözüm Önerileri ve Örnek Uygulamalar 

      Musayev, Anar (Güzel Sanatlar Enstitüsü, 2013)
      Today, while the global web is one of the most important information sources, correctlytransmittin the information is the main goal in web design.For most of the time, the text makes the message to be communicated reach ...
    • Yalnızlık Üzerine Plastik Çözümlemeler 

      Moran, Ecem (Güzel Sanatlar Enstitüsü, 2019-12-03)
      The subject of this study was formed as a result of “loneliness” experiences. In this study, where loneliness is tried to be defined and analyzed in many aspects, artistic works, which are obtained through personal experiences ...
    • Yansıma Kavramı Üzerinden İmgenin Oluşumu 

      Pişken , Servet (Güzel Sanatlar Enstitüsü, 2019-01)
      The subject of the image, which is deeply studied in the field of art, is actually a phenomenon used unconsciously in all its vital activities. Therefore, the image within the scope of this study; not only in the field of ...
    • Yapay Zeka ve Mekan Tasarımı Etkileşiminin Günümüz Tasarım Eğitiminde Değerlendirilmesi 

      Bayrak, Ekin (Güzel Sanatlar Enstitüsü, 2022)
      In the research, it is aimed to evaluate the interaction of artificial intelligence and space design in today's design education. In this study, it is aimed to determine the opinions of the students who receive interior ...
    • Yapı Biyolojisi Kapsamında Enerji Etkin İç Mekân Tasarımı: Ybe Kadıovacık Biyo Evi Örneği 

      Temel, Hilal Nur (Güzel Sanatlar Enstitüsü, 2023)
      The concept of building biology, which emerged as an idea in the late 1960s, continues to exist as a field of science nowadays. It aims to design healthy buildings and interiors for the well-being of the relationship ...