Daha İnandırıcı Oyun Karakterleri İçin Bayes ve Q-Learning Tabanlı Yaklaşım

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Date
2018Author
Yılmaz, Osman
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One of the goals of modern game programming is adapting the life-like
characteristics and concepts into games. This approach is adopted to offer game
agents that exhibit more engaging behavior. Methods that prioritize reward
maximization cause the game agent to go into same patterns and lead to repetitive
gaming experience, as well as reduced playability. In order to prevent such
repetitive patterns, we explore a behavior algorithm based on Q-learning with a
Naïve Bayes approach. The algorithm is validated in a formal user study in
contrast to a benchmark. The results of the study demonstrate that the algorithm
outperforms the benchmark and the game agent becomes more engaging as the
amount of gameplay data, from which the algorithm learns, increases.