Robotik Kodlama Etkinliklerinin Ortaokul Öğrencilerinin Kodlamaya İlişkin Özyeterlik Algılarına Etkisi Ve Etkinliklere İlişkin Öğrenci Yaşantıları
Özet
In this study, it was aimed to determine whether there is a meaningful relationship
between robotic coding activities at secondary school level and self-efficacy
perceptions related to block-based programming. In addition, students' experiences
in robotic coding activities have been researched and findings about what should
be considered during the organization of robotic coding activities.
The study has two phases. In the first step, the "Block-Based Self-Efficacy
Perception Scale" was developed. In addition, the self-efficacy scores obtained
from participants with the developed measurement tool were examined in terms of
various variables. As a result of the validity and reliability study performed on 329
students in the middle school level, A two-factor Likert-type "Block-Based Self-
Efficacy Perception Scale” was defined as "Simple Block-Based Programming
Tasks" consisting of 5 items and "Complex Block-Based Programming Tasks"
consisting of 7 items (α = .893). At the end of the exploratory factor analysis, the
first factor of 5 items explained 11.462% of the total variance, the second factor of
7 items explained 46.763% of the total variance and validated by model
confirmatory factor analysis of this structure, a reliable scale has been achieved.
In the second phase, 5-week robotic coding activities were planned, followed by 58
students in a public school. According to pre-test and post-test results of the
students, there was a significant change in intra-group positive direction in the self-
efficacy perception scores of both simple and complex block-based programming
(simple t = -5.01, p = 0.000, complex t = -8.84, p = 0.00). In terms of various
variables, when we look at the differentiation of self-efficacy perceptions regarding
block-based programming, it is found that it does not differ significantly according
to gender (simple t = -0.58, p = 0.56, complex t = 0.87, p = 0.39), computer
ownership at home (simple t = -1.23, p = 0.22, complex t = -1.23, p = 0.22), Internet
viiiconnection ownership at home (simple t = -0.37, p = 0.22, complex t = -0.44, p =
0.66) and the possibility to study Scratch program out of course (simple t = -0.91, p
= 0.37, complex t = -0.91, p = 0.37).
In order to determine the students' experiences regarding robotic coding activities,
the "activity perception scale" in English was adapted to Turkish. When findings
obtained from the "activity perception scale" and from observation and interviews
were interpreted at the end of each activity, findings were obtained that students
thought that they found the activities fun and interesting, were willing to participate
in the activities, and contributed positively to the personal development of the
activities.