Sanat Tarihinin Yeniden Yorumlanması Yöntemiyle Gerçeküstü Bir Oyun Kavram Tasarımı
Date
2019Author
Tunç, Oğuz
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In the last fifty years video games turned into interactive experience products with
empowered educational, scientific, artistic and philosophical aspects, moving forward from
being exclusively entertainment objects thanks to the developments on computer
technologies. New technological possibilities created the necessity of game visual design
with artistic approaches which would boost the experience at a high level. To do this
today’s developers pay alot more attetion to the video game concept design and art
production processes. Thanks to the rivalry between developer companies based on
unique game production, many subjects being reinterpreted and turned into visual
resources of various video games such as architectury, geography, time eras, cultures,
politic and religious ideologies. Art history and movements also take part as a research area
in this effort. The aim of this study is to explain how art movements are reinterpreted in
video game concept design and to develop a unique game concept design example. In the
first chapter of this study video game history, visual structure and production techniques,
in the second chapter game concept art history and production techniques were explained.
In the third chapter reinterpretation methods of art movements in video game concept
design is researched with the information on subjected art movements given, art pieces
and concept arts compared visualy on various examples form different game genres. In the
fourth chapter a unique 3D open world role playing game concept design project is
developed via the reinterpretation of Surrealism’s visual language and spiritual themes.
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Tunç, O. (2019). Sanat Tarihinin Yeniden Yorumlanmasi Yöntemiyle Gerçeküstü Bir Oyun Kavram Tasarımı. Hacettepe Üniversitesi Güzel Sanatlar Fakültesi Sanatta Yeterlik Tezi, Ankara, Beytepe.The following license files are associated with this item: