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Artıfıcıally Intellıgent Players For Pvp In Mmorpgs
(Bilişim Enstitüsü, 2020-12-16)
Massively Multiplayer Online Role Playing Games (MMORPG) are very similar to real life problems since they are complex and partially observable. These games, which have many features such as trade, character improvement, ...
Çok Büyük Konumsal Verinin Kullanıcı Odaklı Görselleştirilmesi
(Bilişim Enstitüsü, 2020)
Today, with the development of location service providers and equipment providing
location services, location data can be obtained from many different devices and this
data can be used in various applications. The data ...
DEĞİŞKEN EKRAN ÇÖZÜNÜRLÜKLERİ İÇİN AKILLI BİR YERLEŞTİRME ALGORİTMASI
(Bilişim Enstitüsü, 2021-07-07)
In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ...
Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması
(Bilişim Enstitüsü, 2019)
Providing a depth-rich Virtual Reality (VR) experience to users without causing
discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce
strict measures on stereoscopic camera parameters. ...
Değişken Ekran Çözünürlükleri için Akıllı Bir Yerleştirme Algoritması
(Bilişim Enstitüsü, 2021-07)
In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ...
Elektromiyografi Sinyalleri ile İnsan Kolunun Hareketinin Tahmin Edilmesi
(Bilişim Enstitüsü, 2022)
Predicting the movement of the human arm by using electromyography (EMG) signals has been the subject of interest in many fields of science, including biomechanics, medicine and robotics. However, studies in the literature ...
Physical Hand Animation with Machine Learning
(Bilişim Enstitüsü, 2020)
Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ...
Bilgisayar Oyunlarında Yordamsal Olarak Eş Zamanlı İçerik ve Müzik Üretimi
(Bilişim Enstitüsü, 2022-09)
Within the scope of this study, the scene and music of the computer game were produced
with procedural content generation. In the thesis, the subject of procedural content
generation is introduced, the methods used and ...
Değişken Ekran Çözünürlükleri İçin Gelişmiş Bir Yerleştirme Yöneticisi
(Bilişim Enstitüsü, 2022)
Today, a website, an application or a game is developed to run on different devices and screen sizes. Considering this issue in terms of development time, it seems that this situation costs both interface designers and ...
Petri Ağları Kullanarak Oyun Geliştirme
(Bilişim Enstitüsü, 2022-09)
Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ...