Başlık için Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü listeleme
Toplam kayıt 176, listelenen: 16-35
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An Examination Of Digital Footprint Awareness And Digital Experiences Of Higher Education Students
(2019)Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform ... -
Analysis of Teachers' Approaches to Distance Education
(Elsevier Science Bv, 2013)Adapting teachers to evolving technology, and making them technology literate educators is a big challenge in today's world. However, teachers' attitudes towards new technologies are important in accepting changes in the ... -
Anımsatma İstemlerinin Öğrencilerin Çevrimiçi Akademik Yardım Arama Davranışlarına Etkisinin Öğrenme Analitikleri İle İncelenmesi
(Eğitim Bilimleri Enstitüsü, 2022)The effective use of self regulation strategies has been considered very important in online learning environments and it is known that learners need to be supported in this context. Academic Help Seeking (AHS), as one ... -
Asayiş Hizmetlerine Yönelik Bir Teknoloji Kabul Modeli Önerisi ve Duruma Dayalı Eğitimlerin Teknoloji Kabulüne Etkisi
(Eğitim Bilimleri Enstitüsü, 2019-03)This study examines the effect of case-based training on technology acceptance and factors affecting the technology use behavior of personnel who work in public order services. Based on this aim, a technology acceptance ... -
Assessment of Basic Design Course in Terms of Constructivist Learning Theory
(Elsevier Science Bv, 2012)Design education is a process that allows multiple solutions and different points of views, where individuality in interpretation and expression are encouraged. Design courses take place in a studio environment where ... -
Başa Takılan Görüntüleyiciler İçin Geliştirilmiş Sanal Gerçeklik Ortamlarının Öğrenme ve Buradalık Algısı Üzerine Etkilerinin İncelenmesi
(Eğitim Bilimleri Enstitüsü, 2019-11)This study examines the potential of virtual reality applications developed for head-mounted displays as effective course support materials. Designed case, a type of formative research, was utilized. The study included two ... -
Bilgi Güvenliğine Yönelik Çevrimiçi Eğitimin Ortaokul Öğrencilerinin Sanal Ortamlarda Bilgi Güvenliğine İlişkin Öğrenmelerine Etkisi
(Eğitim Bilimleri Enstitüsü, 2021-12-09)The purpose of this research is examining the effects of the trainings developed for "Information Security in Virtual Environments" given in an online environment, on the learning of secondary school students about information ... -
Bilgi-İşlemsel Düşünme Becerisinin Geliştirilmesine Yönelik Veri Görselleştirmenin Tasarlanması, Uygulanması ve Değerlendirilmesi
(Eğitim Bilimleri Enstitüsü, 2019)Computational thinking is increasingly recognized as an important skill that people should acquire in the 21st century, and secondary education is a critical level for introducing the concept of computational thinking to ... -
Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü Lisans Programının Mezun Yeterlik Algılarına Göre Değerlendirilmesi
(Eğitim Bilimleri Enstitüsü, 2014)The purpose of this study was evaluating Department of Computer Education and Instructional Technology s (CEIT) curriculum according to the graduates perceived competencies. This research was designed by using descriptive ... -
Bilimsel İletişim Öğretim Programının Geliştirilmesi ve Altıncı Sınıf Öğretim Programı ile Kaynaştırılması
(Eğitim Bilimleri Enstitüsü, 2018)Within this study, scientific communication skills have been defined and a curriculum has been developed to teach these skills to sixth grade students. This study based on design based curriculum development model has been ... -
Bilişim Teknolojileri Öğretmenleri Için Bir E-Mentorluk Uygulamasının Tasarımı ve Etkileri
(Eğitim Bilimleri Enstitüsü, 2015)Aim of this study is to design an e-mentoring application to provide online support to Information and Communication Technologies (ICT) teachers, to investigate interactions in implementation phase and to determine participant ... -
Bilişim Teknolojisi Öğretmen ve Öğretmen Adaylarının Sayısal Ayak İzi Kavramlarının İncelenmesi
(Eğitim Bilimleri Enstitüsü, 2020-03-04)The purpose of this study is to examine the conceptions of information technology teachers and preservice teachers on digital footprint. The digital footprint is a natural consequence of existence in online environments ... -
Bilişsel Beceri Öğretiminde Ontoloji Tabanlı Bilişsel Destek Sisteminin Tasarımı, Uygulanması ve Değerlendirilmesi
(Eğitim Bilimleri Enstitüsü, 2014)This research is aimed to determine how cognitive apprenticeship framework could be utilized in designing and realizing of an ontology based cognitive support system (OBCSS). It is also aimed to evaluate the use of OBCSS ... -
Blending Video Games with Learning: Issues and Challenges with Classroom Implementations in the Turkish Context
(Wiley-Blackwell, 2007)The research design for this study focuses on examining the core issues and challenges when video games are used in the classroom. For this purpose three naturalistic contexts in Turkey were examined in which educational ... -
Blok Tabanlı Görsel Ve Metin Tabanlı Programlama Öğretimlerinin Erişi, Mantıksal Düşünme Ve Motivasyona Etkileri
(Eğitim Bilimleri Enstitüsü, 2017)This study aims to identify the effects of block-based visual and text-based programminginstructions on the students' achievement, logical thinking and their motivation for programming. The study group of the research ... -
Cogskillnet: An Ontology-Based Representation Of Cognitive Skills
(Natl Taiwan Normal Univ, Taiwan, 2009)A number of studies emphasized the need to capture learners' interaction patterns in order to personalize their learning process as they study through learning objects. In education context, learning materials are designed ... -
Creating Infographics Based On The Bridge21 Model For Team-Based And Technology-Mediated Learning
(2019)Aim/Purpose The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background As an effective method for visualizing complex information, creating ... -
Çalışma Belleği Kapasitesi ve Duygusal Tasarımın Çokluortam Öğrenme Materyaline Bağlanma Üzerine Etkisi
(Eğitim Bilimleri Enstitüsü, 2021)The purpose of this research is to examine the effect of working memory capacity (WMC) and MLM types with ED on engagement to MLM and learning. The research is planned as two sub-studies. In the first study, MLMs with ... -
Çevrimiçi Çoklu Öğrenme Ortamlarında Öğrenmeyi Etkileyen Bazı Bilişsel Özellikler ve Akademik Başarıyla İlişkisi
(Eğitim Bilimleri Enstitüsü, 2018)The purpose of this research to examine some of the cognitive characteristics that affect students' learning and their relationship with academic success in online learning environments. In this study, these cognitive ...