dc.identifier.citation | C. (2000). Çizgi Roman Tasarım Teknikleri Ve Bir Uygulama
Çalışması. Yayımlanmamış Yüksek Lisans Tezi, Hacettepe Üniversitesi,
Ankara.
Alpgin, H. (2008). 1001 Soruda Çizgi Roman. İstanbul: İnkılap Yayınları.
Alpgin, H. (2006). Çizgi Roman Ansiklopedisi. İstanbul: İnkılap Yayınları.
Appiah, O. (2006). Rich media, poor media: the impact of audio/video vs. Text/picture
testimonial ads on browsers’ evaluations of commercial web sites and online products.
Journal Of Current Issues and Research in Advertising 28(1), 73-86.
Arnold, A., D. (1998. “Drawing in the Gals.” http://www.epnet.com>.
Barker, M. (1989). Comics: Ideology, Power And The Critics.
Manchester: Manchester University Press.
Bauer, R., A. & Greyser, S., A. (1968). Advertising in America: The consumer view.
Boston, MA: Harvard University.
Bezci, Ş. (2002). Çizgili Hayat Kılavuzu. İstanbul: İletişim Yayınları. s;255-256
Biederman, I., & Vessel, E. A. (2006). Perceptual pleasure and the brain. American
Scientist, 94, 249-255.
Bolan, B. (2000). Çizgi Roman Sanatı. İstanbul: İletişim Yayınları.
Botzakis, S. (2009). Adult fans of comic books: What they get out of reading.
Journal of Adolescent & Adult Literacy, 53(1), 50-59.
Botzakis, S. (2011). ‘To be a part of the dialogue’: American adults reading comic
books. Journal of Graphic Novels and Comics, 2(2), 113-123.
241
Brown, J., S. & Duguid, P. (2000). The social life of information.
Boston: Harvard Business School.
Carrier, D. (2000). The Aesthetics of Comics. University Park: Penn State University
Press.
Cantek, L. (2012). Türkiye’de Çizgi Roman. İstanbul: İletişim Yayınları.
Cantek, L. (2002). Çizgili Hayat Kılavuzu. İstanbul: İletişim Yayınları.
Cantek, L. (2004). Serüven Çizgi Roman Araştırmaları Dergisi. İstanbul:Oğlak
Yayınları. Sayı:1
Çelik, İ. (2015). SMUB Çizgi Roman Nedir? Erişim: 01 Mart 2016.
http://smubcizgiroman.com/smub-cizgi-roman-nedir/
Coşar, S. (2010). Edebiyatın Karikatürize Halleri, Turkish Studies International
Periodical For the Languages, Literature and History of Turkish or Turkic. Volume
5/2, İzmir.
Coyle, J. R., & Thorson, E. (2001). The effects of progressive levels of interactivity and
vividness in web marketing sites. Journal of Advertising 30(3), 65-77.
De Castro, R. F (2015). Mariachi Batman? Mexicans reinvent the Dark Knight in their own
Image. Retrieved November 20, 2016 http://fusion.net/story/43825/mariachi-batmanmexicans-
reinvent-the-dark-knight-in-their-owni
mage/?utm_source=facebook&utm_medium=social&utm_campaign=fusionnetwork
Ducoffe, R., H. (1995). How consumers assess the value of advertising, Journal of
Current Issues and Research in Advertising, 17(1), 1-18.
Ducoffe, R., H. (1996), advertising value and advertising on the web, Journal of
Advertising Research, 36(5), 21-35.
242
Edebiyat Haber. (2015). “ Grafik roman, çizgi romanı itibarlandırdı ” Erişim: 28 Mart
2016. http://www.edebiyathaber.net/levent-cantek-grafik-roman-cizgi-romaniitibarlandirdi/
Eighmey, J. (1997). Profiling user responses to commercial web sites, Journal of
Advertising Research, 37(3), 59-67.
Eisner, W. (1985). Comics And Sequential Art. Paramus, NJ: Poorhouse Press.
Eroğlu, A. (1999). Bizler Birer Çizgi Roman Kahramanı İdik. Öküz, Eylül.
Esrock, E., J. (1994). The Reader’s Eye: Visual Imaging As Reader Response.
Baltimore: Johns Hopkins UP.
Figueiredo, S. (2011). Building worlds for an interactive experience: Selecting,
organizing, and showing worlds of information through comics. Journal of Visual
Literacy 30(1), 86-100.
Frederick, D., M. (2013). The effects of parallax scrolling on user experience and
preference in web design. Department of Computer Graphics Technology Degree
Theses, Purdue University. Retrieved form
http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1025&context=cgttheses
Gaines, J., M. (1991). Contested Culture: The Image, the Voice, and the Law.
Chapel Hill: University of North Carolina Press Print.
George, J., & Spillman, M. (2013). Storytelling with interactive graphics: An analysis
of editors’ attitudes and practices. Visual Communication Quarterly 20(1) 20-27.
Gleick, J. (1999). Faster: The Acceleration of Just About Everything.
New York: Pantheo.
Gordon, I. (1998). Comic Strips and Consumer Culture 1890–1945.
London: Smithsonian Institution Press Print.
243
Goldsmith, F. (1998). YA Talk: Graphic Novels. Booklist 1 May 1998, 1510-1.
Gorman, Michele. “Graphic Novels and the Curriculum Connection.” Library Media
Connection 22.3 (Nov./Dec. 2003): 20-1. Library Literature and Information Science H.W.
Wilson. University of North Carolina at Chapel Hill, Davis Lib. 22 Feb. 2004.
Gönenç, L. (2011). Yıldız Tutulması. Erişim: 22 Mart 2016.
http://birgunkitap.blogspot.com.tr/2013/04/yldz-tutulmas-levent gonenc.html.
Gravett, P. (1989). Avrupada Çizgi Roman. Argos, Mart.
Kontrol için Cante bak istersen
Güreli, T. (1997). Türkiye’de Çizgi Romanlar. Sanat Dünyamız, sayı:64
Gürata, A. (2002). Çizgili Hayat Kılavuzu. İstanbul: İletişim Yayınları. s. 54-58
Hassenzahl, M., & Tractinsky, N. (2006). User experience-a research agenda.
Behaviour & Information Technology, 25(2), 91-97
Harvey, R. (1996). The Art of the Comic Book: An Aesthetic History. Jackson: UP
Mississippi.
Hochheimer, J., L. “Reading the world through the word: The power of literacy in a
new media age”. College Literature 28 (Winter 2001), 202-9. Literature Online.
ProQuest. University of North Carolina at Chapel Hill. 7 March 2004 <
http://www.proquest. com>
Horn, M. (1976). The World Encyclopedia Of Comics. New York: Chelsea.
Horn, M. (1989). Çizgi Romanın Kısa Tarihi . Argos, Mart.
Howells,
R.
(2003).
Visual
Culture.
Cambridge:
Polity.
Ilgaz, Doç. Sevil Ilgaz. (1997). Çizgi Film. İstanbul: Leya Yayınları.
244
Inge, M.,T. (1997). Çizgi Romanlar, Sanat Dünyamız. İstanbul: Yapı Kredi Yayınları
sayı 64
Kireççi, Ü. (2008). Çizgi Roman Senaryosu. İstanbul: Cera Yayıncılık.
Kunzle, D. (1973) History of the Comic Strip. Volume 1, The Early Comic Strip:
Narrative Strips and Picture Stories in the European Broadsheet from c. 1450 to 1825
Berkeley and Los Angeles: University of California Press
Leng, H., K. (2012). Of Bats and Spiders: The Appeal of Comics to Adult Readers.
GSTF Journal of Law and Social Sciences (JLSS), 2(1), 196.- 200.
Lefèvre, P. (1999). Recovering Sensuality in Comic Theory. International Journal of
Comic Art, Vol:1, No:1, s; 140-149.
Maas, John-Michael. “Where the Fans Are.” Publishers Weekly 28 April 2003: 23-
6. Library Literature and Information Science H.W. Wilson. University of North
Carolina at Chapel Hill, Davis Lib. 22 Feb. 2004.
McCloud, S. (1993). Understanding Comics: The Invisible Art. New York:
HarperPerennial.
McCloud, S. (2000). Reinventing
Comics.
New
York:
Harper.
McCloud, S. (2006). Making comics: storytelling secrets of comics, manga and graphic
novels. New York: Harper.
McKenzie, D., F. (1999). Bibliography and the Sociology of Texts.
Cambridge University Press.
McLuhan,
M.
(1964)
Understanding
Media:
The
Extensions
of
Man.
New
York:
McGraw-‐Hill.
245
McQuail, D. (1983). Mass Communication Theory: An introduction.
London: Sage Publications.
Nodelman, P. (1996). How Picture Books Work,' In S. Egoff, G. Stubbs, R. Ashley &
W. Sutton (eds.) Only Connect. Readings on Children's Literature.
Oxford University Press.
Nyberg, A., K. (1998). Seal of Approval: The History of the Comics Code,
htttp://www.geocities.com
Özberk, M. (2012). Lumiere Kardeşler. Erişim: 18.03.2018.
http://www.otekisinema.com/lumiere-kardesler/
Pety, J. (2006). A Brief History of Comic Books. Dallas, Texas: Heritage Auction
Galleries
Platin, A. (1985). Tek Resimden Dizi Resime Geçiş.Gösteri.
Prensky, M. (2001). Digital Natives, Digital Immigrants Part 2: Do they really think
differently? On the Horizon, 9(6), 1-6.
Radford, S. K., & Bloch, P. H. (2011). Linking innovation to design: Consumer
responses to visual product newness. Journal of Product Innovation Management, 28(1),
208-220.
Reeves, B., & Ivar., C. (1996). The media equation: How people treat computers,
television, and new media like real people and places. Stanford, CA: Center for the
Study of Language and Inf.
Renonciat, A. (2001). Introduction to the reprint of Gustave’s Doré Des-agréments d’un
voyage d’agrément. Éditions Le Capucin.
246
Richard, B., K. (2007). One Thousand Years of Manga, Paris: Flammarion.
Ross, S. (2007). Comics Timeline The History of The Funnies in America
Arnheim, R. (1971). Art and Visual Perception, a Psychology of the Creative Eye.
University of California Press.
Julia, R. (2008). Karen Berger Röportajı. Comics and Literature.
www.juliaround.com May 8. Web.
Sears, A., & Jacko, J., A. (2007). Future trends in human-computer interaction.
The human-computer interaction handbook: Fundamentals, evolving technologies and
emerging applications, 1281-1290.
Sabin, R. (1993). “The Graphic Novel in Context”, Adult Comics. New York:
Routledge.
Sabin, R. (1993). Adult Comics: An Introduction. London: Routledge.
Sabin, R. (1996). Comics, Comix and Graphic Novels A History of Comic Art.
Hong Kong: Phaidon Press Limited.
Sarıkavak, Namık K. (1998). Kaligrafi Ders Notları (Yayınlanmamış).
Ankara: Hacettepe Üniversitesi.
Scott, A. O. (2002) “A Hunger for Fantasy, an Empire to Feed it” , New York Times.
Sertçelik, U. (2005). İnternet Çizgi Roman Uygulamaları. Yayımlanmamış Yüksek
Lisans Tezi, Hacettepe Üniversitesi Ankara.
Sevinç, M., San, Ç., Güngör, A., Kireççi Ü. (2015). Boş Balon. İstanbul
247
Smitten, J., R. (1981). Introduction: Spatial Form and Narrative Theory.
Ithaca and London: Cornell University Press.
Stern, B., & Zaichowsky, J., L. (1991). The impact of ‘entertaining’ advertising on
consumer responses. Australian Marketing Researcher, 14, 68-80.
Strader, Helen B. (Ekim 1978). “Visual Literacy and Adult Basic Education” Drexel
Library Quarterly.
Sundar, S. S., & Kalyanaraman, S. (2004). Arousal, memory, and impression-formation
effects of animation speed in web advertising. Journal of Advertising 33(1), 7-17.
Sundar, S. S., & Kim, J. (2005). Interactivity and persuasion: influencing attitudes with
information and involvement. Journal Of Interactive Advertising 5(2), 6-29.
Uçan, B. (Eylül 2015). Dünyada ve Türkiye’de Karikatürün Tarihsel Gelişiminin
İncelenmesi (Bildiri), Sanat Gerçeklik ve Paradoks. Bodrum.
Uçmak, A. (2007). Grafik Anlatım Diliyle Farklılık Yaratan Çizgi Romanlar Ve
Yaratıcıları. Yüksek Lisans Tezi, Marmara Üniversitesi, İstanbul.
Varol, E. (2003). Uzakdoğu Kültüründe, ‘Japonya Örneğinde’ Çizgi Roman Sanatının
Gelişimi Ve Bir Çizgi Roman Denemesi. Yayımlanmamış Yüksek Lisans Tezi,
Hacettepe Üniversitesi, Ankara.
Weber, W., & Rall, H. (2012). Between data visualization and visual storytelling: The
Interactive information graphic as a hybrid form. Paper presented at the annual meeting
of the International Communication Association, Sheraton Phoenix Downtown,
Phoenix, AZ.
Weiner, R. (2010). Graphic Novels and Comics in Libraries and Archives. United
States of America: McFarland and Company.
248
Wright, B., W. (1998). The American Comic Book:A Cultural History. Phd
Thesis Statement, Purdue University.
Willats, J. (1997). Art and Representation. New Principles in the Analysis of Pictures.
Princeton University Press.
Wurman, R. (2000). Information anxiety 2. Indianapolis: Que.
Yavuz, D. (2011). Red Kit Ve Tarkan Çizgi Romanlarının Yapısal Açıdan
Karşılaştırılması.Yüksek Lisans Tezi, Yeditepe Üniversitesi, İstanbul.
Yazıcı, N. (2005). Çizgi Romanda Türk Kimliği. Yayımlanmamış Yüksek Lisans Tezi,
Hacettepe Üniversitesi, Ankara.
Yıldır, E. (1984). Çizgi Roman Dosyası. Töre.
Ziolkowska, S. and Howard, V. (2010). “Forty-one-year-old female academics aren’t
supposed
to
like
Comics!”
The
Value
of
Comic
Books
to
Adult
Readers.
In
R.G
Weiner
(Ed.)
Graphic
Novels
and
Comics
in
Libraries
and
Archives:
Essays
on
Readers,
Research,
History
and
Cataloging
(1st
ed.,
pp
154-‐166). | tr_TR |