Alzheimer Tanılı Bireylerin Bakım Verenlerinin Desteklenmesine Yönelik Hemşirelik Öğrencilerine Verilen Oyunlaştırılmış Standart Hasta Eğitiminin Bilgi, Memnuniyet ve Algılanan Öğrenme Düzeyine Etkisi
Özet
In the study, a randomized experimental study design was used to determine the effect of gamified standardized patient education given to nursing students to support caregivers of individuals diagnosed with Alzheimer's disease on knowledge, satisfaction, and perceived learning level. The sample of the study consisted of 52 students who were in the 2nd grade at Hacettepe University Faculty of Nursing and taking Internal Medicine Nursing course. In the study, the students were divided into two groups, Intervention Group 1 and Intervention Group 2 after taking the theoretical course on Alzheimer's Disease and Nursing Care. The students in Intervention Group 1 received a gamified standardized patient, while the students in Intervention Group 2 received only gamification. Data were collected using the Knowledge Test on Alzheimer's Patient Care, Students' Satisfaction with Learning Outcomes Questionnaire (SLOQ) and the Perceived Learning Scale (PLS). In the evaluation of the data, mean, standard deviation, median, minimum, and maximum, Shapiro-Wilk test, independent samples t test, Mann Whitney U, paired samples t test, Wilcoxon test, and Spearman correlation test were used. According to the results obtained from the study, there was no statistically significant difference between the knowledge, satisfaction, and perceived learning levels between the intervention 1 and 2 groups (p>0.05). The results of the study reveal that gamification can be one of the innovative educational practices that can be used in nursing education and can become even more effective by integrating it into other innovative educational practices. In this respect, it is recommended that more studies be conducted to integrate the gamified standardized patient into nursing education.