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dc.contributor.authorTüzün, H.
dc.contributor.authorBilgiç, H.G.
dc.contributor.authorElçi, S.Y.
dc.date.accessioned2021-06-09T07:38:13Z
dc.date.available2021-06-09T07:38:13Z
dc.date.issued2019
dc.identifier.issn13079298 (ISSN)
dc.identifier.urihttp://dx.doi.org/10.26822/iejee.2019349247
dc.identifier.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85066437177&doi=10.26822%2fiejee.2019349247&partnerID=40&md5=46b1e78485662623fb645841eb6da705
dc.identifier.urihttp://hdl.handle.net/11655/24873
dc.description.abstractThree-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social presence and investigated whether these effects varied by gender. The participants were sophomore students attending a programming language course. They used a MUVE for their group meetings as part of their collaborative work. They also held voice communication. A four-section questionnaire was administered to the students who attended the meetings, in which the researchers served as facilitators. Interviews were held with randomly selected students. In addition, the group project meetings were tape-recorded, and field notes were taken for each meeting. The results showed that the MUVE enabled the group members to exchange ideas in an authentic environment, and that the file-sharing platform used as a complement to the MUVE reinforced collaborative learning. As long as technical problems are prevented, effective collaborative learning can be achieved in these environments. © 2018 Published by T& K Academic.
dc.language.isoen
dc.relation.isversionof10.26822/iejee.2019349247
dc.rightsAttribution 4.0 United States
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectArtificial
dc.subjectAugmented
dc.subjectCollaborative computing
dc.subjectCollaborative learning
dc.subjectDistance learnings
dc.subjectVirtual realities
dc.titleThe Effects Of 3D Multi-User Virtual Environments On Collaborative Learning And Social Presence
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.relation.journalInternational Electronic Journal Of Elementary Education
dc.contributor.departmentBilgisayar ve Öğretim Teknolojileri
dc.identifier.volume11
dc.identifier.issue3
dc.description.indexScopus


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Attribution 4.0 United States
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