ARTIRILMIŞ GERÇEKLİK DESTEKLİ HAREKETLİ BİLİMSEL İLLÜSTRASYON: HACETTEPE ÜNİVERSİTESİ BİYOSFER MÜZE ÖRNEĞİ
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Güzel Sanatlar Enstitüsü
Abstract
In this thesis, it is aimed to develop an interactive and augmented reality–supported digital exhibition approach that supports traditional exhibition methods by integrating motion graphics into scientific illustration drawings in biodiversity museums. Within the scope of the study, the theoretical foundations, historical development, methods, types, and application areas of scientific illustration were examined; additionally, the interaction possibilities of using two-dimensional motion graphics together with scientific illustration were explored. Considering the dynamic and multilayered nature of biodiversity, particularly in relation to animal species, the contribution of transforming static visuals into dynamic representations through virtual imagery was investigated.
The application project was carried out for the Biosphere Museum within the Hacettepe University Biodiversity Research and Application Center (HUBİOM), and scientific illustrations were prepared for four animals: the Anatolian leopard, brown bear, blue whale, and Tyrannosaurus Rex. In this context, drawings were produced to reflect the skeletal structure, muscular system, and external morphological features (skin, fur) of the animals. The prepared illustrations were supported with augmented reality technology and transformed into experiential content accessible to museum visitors. In addition, audio narrations accompanying the illustrations were provided to offer listening-based learning opportunities for visually impaired individuals. Species-specific behaviors of the selected animals were animated using two-dimensional motion graphics. These animations, which can be viewed and listened to on mobile devices, were enriched with the animals’ natural sounds and environmental atmosphere. The prepared content was designed to be presented to museum visitors via mobile devices.
As a result of the study, it was observed that the combined use of scientific illustration with motion graphics and augmented reality technologies enriches the museum experience, increases visitors’ interaction with exhibition objects, and supports the learning process.