Başlık için Grafik Bölümü listeleme
Toplam kayıt 177, listelenen: 99-118
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Kitap Kapağı Tasarımlarında Harfleme Uygulamalarının Okunurluk Açısından İncelenmesi
(Güzel Sanatlar Enstitüsü, 2022)Book covers have survived to the present day by showing various differences in their functions since the first time they were used. Covers and bindings, which were first produced to protect and keep the pages of the book ... -
Kolaj Tekniğinin Yoğrumsal Bir Dil Olarak Afiş Tasarımında Kullanımı ve Uygulamalar
(Güzel Sanatlar Enstitüsü, 2021)Collage is an important conjectural element that stands out in the formatting processes in art and design applications. The use of collage technique as a conjectural language in poster design is the main subject of this ... -
Kullanıcı Deneyiminin Arayüz Tasarımına Etkisi Ve Bir Uygulama Önerisi
(Güzel Sanatlar Enstitüsü, 2019)When the development process of graphic design is examined, it is observed that new production areas have emerged in recent years. In the area of interactive design, it is thought that the interface design (UI / UX), ... -
Kuşatıcılık Kavramı Bağlamında Transmedya Hikaye Anlatıcılığı ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2024-02)The transfer of functions between media tools has initiated a process known as "media convergence". In this process, the theory of "convergence culture" developed by Henry Jenkins and Mark Deuze has redefined the boundaries ... -
Kültürel Anlatılarda Amazon Kadını: Hareketli Bir Çizgi Roman Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)Comics appealing to children and adults are created with male- dominated predominantly superheroes with infinite powers in an imaginary world. However, the rareness of female characters created in comics or creating them ... -
Kültürel Miras Öğesi Olarak Karagöz’ün Dijital Oyun Tasarımı
(Güzel Sanatlar Enstitüsü, 2023)Cultural heritage is the sum of the various influences on an individual that, from a certain point in time, influence that person's voice, opinions, and ideas to others. Tangible culture includes artifacts, monuments, a ... -
Lifelong Learning Through Out Today'S Occasions Namely Social Media and Online Games
(Elsevier Science Bv, 2012)We no longer can imagine a close environment without media and communication tools today. Recently millions of people use social media tools and play online games. This study is about the way of engagement with social media ... -
Mitolojik Hikayelerin Resimleme İle İlişkisi: Türk Mitolojik Hikayelerinin Resimlenmesi ve Taşınabilir Ürünler Üzerine Grafik Baskı Uygulamaları
(Güzel Sanatlar Enstitüsü, 2021)It is a well known fact that there are many art styles that are known by the names of nations in the world. Turkey has the competence to create its own language with its cultural diversity. However, today, it is seen that ... -
Müze Ve Ören Yeri Arasındaki Bildirişim ve Etkileşim Sorunları; Alacahöyük Müzesi Ve Ören Yeri İçin Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2013)Activities of museology include studies for preservation and research of abstract and concrete cultural assets as well as providing connection with the society. Nowadays, exhibition studies are performed for the purpose ... -
Müzelerde Artırılmış Gerçeklik: Nft Uygulamaları Bağlamında Artırılmış Gerçeklik Destekli Müze Uygulaması (Bolu Müzesi Örneği)
(Güzel Sanatlar Enstitüsü, 2022)Augmented Reality (AR) is the enrichment of objects with a digital layer by referring to real environment objects and the experience of this enrichment process with smart devices. Augmented reality technology has been used ... -
Müzelerde Tarihi Eserlerin Tanıtım Sorunları; Gordion Müzesi İçin Grafik Tasarımı Uygulamaları
(Güzel Sanatlar Enstitüsü, 2018)Güler Cenik Melahat. Presentation Problems of Historic Works in the Museums; Graphic Design Applications for Gordion Museum Artistic, Proficiency Thesis, Ankara, 2018. Numerous different civilizations existed on the ... -
Müzik Videolarında Üç Boyutlu Görsel Efekt Kullanımı ve Bir Müzik Video Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)In our age, along with the unpredictable development of technology, the systems that direct our lives also change. Herewith the expansion of digital media that keeping visuality in the foreground with a cultural and ... -
Okul Öncesi 3-6 Yaş Çocuklara Yönelik Özgün Bir Sessiz Pop-Up Kitap Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)In the process of opening up to the outside world of preschool children, children's publications are one of the important sources for developing different perspectives and adopting books as friends. Children's books as ... -
Okul Öncesi Çocuklara Yönelik Eğitsel Animasyon Filmlerinin İncelenmesi: Güneş Sistemi Konulu İki Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2021)Preschool education aims to contribute to the cognitive, physical, social and emotional development of the child, and to positively affect his/her self improvement and future life. Children display a curious and interested ... -
Okulöncesi Dönemi Resimli Çocuk Kitaplarında Mitolojik Öyküler Üzerinden Kavramların Anlatımı ve Bir Resimli Kitap Tasarımı
(Güzel Sanatlar Enstitüsü, 2022)Children's picture books are the most effective way to stimulate the child's sense perceptions in the preschool period, by providing the opportunity for visual reading. Concept development is important for the intellectual ... -
Orta Çağ Avrupa El Yazmalarındaki İllüstrasyonların Çizgi Roman Sanatına Uyarlanması Ve Bir Çizgi Roman Uygulaması
(Güzel Sanatlar Enstitüsü, 2020-10-14)ABSTRACT It is a known the fact that illustrations prepared for the texts in the books help to strengthen further narration. The origins of the book illustrations date back to the Middle Ages. Miniatures in European ... -
Oyunlaştırma Tasarımı: Dijital Güvenlik Farkındalığı İçin Bir Uygulama Önerisi
(Güzel Sanatlar Enstitüsü, 2023-03-01)The aim of this study is to determine the expanding role of the designer at the point of raising awareness about digital security, which is one of the concepts of the digital age, to create a gamification design framework ... -
Oyunlaştırma Temelli Mobil Aplikasyonlar ve Özel Eğitim Alanına Yönelik Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2022-01)This study, which aims to contribute to the education processes of children with dyslexia utilizing the gamification method, consists of four parts. In the first chapter, the concept of gamification is defined and theoretical ... -
Perspektif İzdüşüm Sistemlerine Bilgisayar Destekli Çözümler ve 2.5 Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)Perspective and depth perception are fundamental art subjects in today’s art schools. However, perspective education is limited to 1, 2, and 3 points in Turkey’s institutions and unfortunately, there is not enough literature ... -
Photography and Art History: The History of Art Born from Photography
(Elsevier Science Bv, 2014)In the timeline where histories of art and photography intersect, Preziosi, with his statement of "Art history is born out of Photograph," makes an initial point. As known, technologies related to cinema have played a key ...