Bölüm "Bilgisayar Grafiği" Bilişim Enstitüsü Tez Kolekisyonu için listeleme
Toplam kayıt 22, listelenen: 1-20
-
A Color Channel Based Analysis on Image Tessellation
(Bilişim Enstitüsü, 2022-01-27)In this thesis, it is investigated whether separate triangulation of the RGB components that make up the image would be more efficient in terms of size and quality than direct triangulation of the main image. Different ... -
Artıfıcıally Intellıgent Players For Pvp In Mmorpgs
(Bilişim Enstitüsü, 2020-12-16)Massively Multiplayer Online Role Playing Games (MMORPG) are very similar to real life problems since they are complex and partially observable. These games, which have many features such as trade, character improvement, ... -
Baş ve Göz Takip Sistemine Dayalı, Eller Serbest Özellikli Robotik Eksoskop
(Bilişim Enstitüsü, 2019)An exoscope is a high definition video teleoperated system for performing microsurgery and it has been proposed as an alternative method for the operating microscope. It provides a visualizing magnified image of ... -
Bilgisayar Oyunlarında Yordamsal Olarak Eş Zamanlı İçerik ve Müzik Üretimi
(Bilişim Enstitüsü, 2022-09)Within the scope of this study, the scene and music of the computer game were produced with procedural content generation. In the thesis, the subject of procedural content generation is introduced, the methods used and ... -
Çok Büyük Konumsal Verinin Görselleştirilmesinde Karmaşıklık Yönetimi
(Bilişim Enstitüsü, 2017)Data visualization is becoming more challenging by the day due to a continuous increase in the size of data to be visualized. Geographical data is no exception, especially considering that smart phones enable almost ... -
Çok Büyük Konumsal Verinin Kullanıcı Odaklı Görselleştirilmesi
(Bilişim Enstitüsü, 2020)Today, with the development of location service providers and equipment providing location services, location data can be obtained from many different devices and this data can be used in various applications. The data ... -
Değişken Ekran Çözünürlükleri için Akıllı Bir Yerleştirme Algoritması
(Bilişim Enstitüsü, 2021-07)In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ... -
Değişken Ekran Çözünürlükleri İçin Gelişmiş Bir Yerleştirme Yöneticisi
(Bilişim Enstitüsü, 2022)Today, a website, an application or a game is developed to run on different devices and screen sizes. Considering this issue in terms of development time, it seems that this situation costs both interface designers and ... -
DEĞİŞKEN EKRAN ÇÖZÜNÜRLÜKLERİ İÇİN AKILLI BİR YERLEŞTİRME ALGORİTMASI
(Bilişim Enstitüsü, 2021-07-07)In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ... -
Development of Karagöz the Shadow Puppetry in Virtual Reality Environment
(Bilişim Enstitüsü, 2023)In this era of technological advancements, the landscape of entertainment has undergone a transformative shift, leaving behind traditional forms in favor of new ones. While the judgment of whether this change is beneficial ... -
Elektromiyografi Sinyalleri ile İnsan Kolunun Hareketinin Tahmin Edilmesi
(Bilişim Enstitüsü, 2022)Predicting the movement of the human arm by using electromyography (EMG) signals has been the subject of interest in many fields of science, including biomechanics, medicine and robotics. However, studies in the literature ... -
Futbol Maç Analizi İçin Maç Yayın Görüntüsünden Kamera Kalibrasyonu
(Bilişim Enstitüsü, 2022)Digital camera calibration provides the matrix required for position conversion using the positions of known points in the image frames. By using this matrix, the image frames are transformed into image frames that look ... -
Generating Synthetic Data with Game Engines for Deep Learning Applications
(Bilişim Enstitüsü, 2022)In this thesis, we present a novel method that aims to generate labeled synthetic data for use in training drone detection deep learning models. Modern deep learning methods provide state-of-the-art performance on object ... -
IMU Sensörlerinde Olası Hataların Değerlendirilmesi
(Bilişim Enstitüsü, 2022)Sensors with inertial working principle are used in many different fields, especially in human modeling and navigation applications. Accelerometer and gyroscope sensors, which are the main components of inertial sensors, ... -
Makine Öğrenmesi ile Kaçınma Hareketlerinin Üretilmesi
(Bilişim Enstitüsü, 2019)GENERATING AVOIDANCE MOTIONS WITH MACHINE LEARNING İsmail Abdullah Özogur Master of Science, Department of Computer Graphics Supervisor: Asst. Prof. Dr. Zümra Kavafoğlu September 2019, 42 pages Avoidance motion ... -
Oyunlar İçin Gramer Tabanlı Parametrik 3B Model Geliştirme
(Bilişim Enstitüsü, 2022-09)Within the scope of this study, three dimensional space ship models will be generated using shape grammars. Shape grammars are rule sets for the parametric generation algorithm. Using this rule set, models, which have ... -
Petri Ağları Kullanarak Oyun Geliştirme
(Bilişim Enstitüsü, 2022-09)Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ... -
Physical Hand Animation with Machine Learning
(Bilişim Enstitüsü, 2020)Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ... -
Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması
(Bilişim Enstitüsü, 2019)Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. ... -
Simülasyon ve Oyunlar için Yöntemsel Şehir Üretimi
(Bilişim Enstitüsü, 2019)Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer ...