dc.contributor.author | Soylucicek, Seza | |
dc.date.accessioned | 2019-12-30T06:13:27Z | |
dc.date.available | 2019-12-30T06:13:27Z | |
dc.date.issued | 2012 | |
dc.identifier.issn | 1877-0428 | |
dc.identifier.uri | https://doi.org/10.1016/j.sbspro.2012.05.432 | |
dc.identifier.uri | http://hdl.handle.net/11655/21442 | |
dc.description.abstract | This study includes the study of implementation and analysis; there is an emphasis on the necessity of two dimensional computer games, which is both entertaining and educational for the children between 8 and 10. Therefore, for the study of implementation, to increase the sensitivity of children on global warming as one of the daily subject, an educational platform game that is designed with aesthetic approach is used and this study of education is examined; the process of the game is explained by dealing game elements one by one which is determined in this review. | |
dc.language.iso | en | |
dc.publisher | Elsevier Science Bv | |
dc.relation.isversionof | 10.1016/j.sbspro.2012.05.432 | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.subject | Education & Educational Research | |
dc.title | Graphic Design On Educational Computer Games | |
dc.type | info:eu-repo/semantics/conferenceObject | |
dc.type | info:eu-repo/semantics/publishedVersion | |
dc.relation.journal | 4Th World Conference On Educational Sciences (Wces-2012) | |
dc.contributor.department | Grafik | |
dc.identifier.volume | 46 | |
dc.identifier.startpage | 2083 | |
dc.identifier.endpage | 2087 | |
dc.description.index | WoS | |