Browsing Bilişim Enstitüsü by Language "en"
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A Color Channel Based Analysis on Image Tessellation
(Bilişim Enstitüsü, 2022-01-27)In this thesis, it is investigated whether separate triangulation of the RGB components that make up the image would be more efficient in terms of size and quality than direct triangulation of the main image. Different ... -
Artıfıcıally Intellıgent Players For Pvp In Mmorpgs
(Bilişim Enstitüsü, 2020-12-16)Massively Multiplayer Online Role Playing Games (MMORPG) are very similar to real life problems since they are complex and partially observable. These games, which have many features such as trade, character improvement, ... -
Değişken Ekran Çözünürlükleri için Akıllı Bir Yerleştirme Algoritması
(Bilişim Enstitüsü, 2021-07)In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ... -
DEĞİŞKEN EKRAN ÇÖZÜNÜRLÜKLERİ İÇİN AKILLI BİR YERLEŞTİRME ALGORİTMASI
(Bilişim Enstitüsü, 2021-07-07)In this thesis, we present an algorithm that will enable a relationally defined user interface to adapt to variable screen resolutions in real time with a smart and dynamic approach. User interfaces are design and software ... -
Development of Karagöz the Shadow Puppetry in Virtual Reality Environment
(Bilişim Enstitüsü, 2023)In this era of technological advancements, the landscape of entertainment has undergone a transformative shift, leaving behind traditional forms in favor of new ones. While the judgment of whether this change is beneficial ... -
Generating Synthetic Data with Game Engines for Deep Learning Applications
(Bilişim Enstitüsü, 2022)In this thesis, we present a novel method that aims to generate labeled synthetic data for use in training drone detection deep learning models. Modern deep learning methods provide state-of-the-art performance on object ... -
Physical Hand Animation with Machine Learning
(Bilişim Enstitüsü, 2020)Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ... -
Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması
(Bilişim Enstitüsü, 2019)Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. ...