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dc.contributor.advisorTüzün, Hakan
dc.contributor.authorDoğan, Dilek
dc.date.accessioned2019-03-28T10:41:20Z
dc.date.issued2019
dc.date.submitted2019-01-23
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Raising the quality in qualitative research. Ilkogretim Online, 9(1), 79.tr_TR
dc.identifier.urihttp://hdl.handle.net/11655/6285
dc.description.abstractIn this study, instructional design processes in three-dimensional multi-user virtual environments based on problem based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these three-dimensional multi-user virtual environments and to use these environments for educational purposes. The study group consists of students studying in the department of Computer Education and Instructional Technology Education in their junior year at a state university during 2016-2017 academic year. These students took “Instructional Design” course one year ago before taking this course. 34 students participated in the study on a voluntary basis. The study using formative research method of qualitative research methods was conducted in a 16-week practice as part of a course. During the implementation, the design process by 6 different groups was examined deeply. “Survey of Demographic Characteristics of Participants“, “Creating of the Scenario and Problem Report”, “Personal Project Report”, “Participants’ log”, “Reflection Report”, “Semi-Structured Interview”, “Environmental Design Assessment Criteria”, “Problem Assessment Scale”, “Expert Notes”, “Personal Web Pages” and “email and instant messaging tools” were used in the data collection process. The data were collected from 193 data sources, resulting in 7 themes which are namely: determining the problem situation, determination of scenario, models of instructional systems development, transferring scenarios to the environment, team work, media design process, and use in educational environments. According to the themes that emerged from the experience of the participants, three-dimensional multi-user virtual environments design model based on problem based learning approach was proposed.tr_TR
dc.description.tableofcontentsÖz ii Abstract iii Teşekkür iv Tablolar Dizini viii Şekiller Dizini ix Simgeler ve Kısaltmalar Dizini xi Bölüm 1 Giriş 1 Problem Durumu 1 Araştırmanın Amacı ve Önemi 7 Araştırma Problemi 10 Sayıltılar 10 Sınırlılıklar 11 Tanımlar 12 Bölüm 2 Araştırmanın Kuramsal Temeli ve İlgili Araştırmalar 14 Problem 14 Problem Çözme 17 Probleme Dayalı Öğrenme (PDÖ) 17 Üç-Boyutlu Çok-Kullanıcılı Sanal Ortamlar 24 Öğretim Tasarımı: Kavramsal Çerçeve 33 İlgili Araştırmalar 36 Bölüm 3 Yöntem 51 Araştırma Yöntemi 51 Çalışma Grubu 55 Veri Toplama Araçları 57 Uygulama Ortamı 60 Uygulama Süreci 66 Verilerin Analizi 83 Araştırmanın Geçerlik ve Güvenirliği 90 Bölüm 4 Bulgular ve Yorumlar 95 Grup Çalışması 98 Problem Durumunun Belirlenmesi 115 Senaryonun Belirlenmesi 118 Öğretim Sistemleri Geliştirme Modelleri 121 Senaryoların Ortama Aktarılması 123 Ortam Tasarım Süreci 127 Eğitim Ortamlarında Kullanımı. 162 Üç-Boyutlu Çok-Kullanıcılı Sanal Ortamlarda Probleme Dayalı Öğrenme Yaklaşımına Göre Öğretim Tasarımı Modeli 165 Bölüm 5 Sonuç, Tartışma ve Öneriler 173 Sonuç ve Tartışma 173 Öneriler 185 Kaynaklar 188 EK-A: Öğrencilerin Demografik Özelliklerini Belirleme Anketi 199 EK-B: Senaryo ve Problem Durumunun Oluşturulma Sürecinin Raporlanması 200 EK-C: Seyir Defteri Formu 201 EK-Ç: Görüşme Formu 202 EK-D: Ortam Tasarımı Değerlendirme Kriterleri 203 EK-E: Problem Değerlendirme Ölçeği 204 EK-F: Etik Komisyonu Onay Bildirimi 205 EK-G: Etik Beyanı 206 EK-H: Doktora Tez Çalışması Orijinallik Raporu 207 EK-I: Dissertation Originality Report 208 EK-İ: Yayımlama ve Fikrî Mülkiyet Hakları Beyanı 209tr_TR
dc.language.isoturtr_TR
dc.publisherEğitim Bilimleri Enstitüsütr_TR
dc.rightsinfo:eu-repo/semantics/openAccesstr_TR
dc.subjectÜç-boyutlu çok-kullanıcılı sanal ortamlartr_TR
dc.subjectProbleme dayalı öğrenme yaklaşımıtr_TR
dc.subjectÖğretim tasarımıtr_TR
dc.subjectBiçimlendirici araştırmatr_TR
dc.titleÜç-Boyutlu Çok-Kullanıcılı Sanal Ortamlarda Probleme Dayalı Öğrenme Yaklaşımına Göre Öğretim Tasarımı Sürecitr_TR
dc.title.alternativeInstructional Design Process In Three-Dimensional Multi-User Virtual Environments Based On Problem-Based Learning Approachtr_eng
dc.typeinfo:eu-repo/semantics/doctoralThesistr_TR
dc.description.ozetBu çalışmada üç-boyutlu çok-kullanıcılı sanal ortamlarda probleme dayalı öğrenme yaklaşımına göre yapılan tasarım süreçleri incelenerek, bu süreçlerde yaşanılan özgün tasarım deneyimleri paylaşılmış ve üç-boyutlu çok-kullanıcılı sanal ortamlarda tasarım yapmayı düşünen ve eğitim amaçlı bu ortamları kullanmak isteyen kişilere yol gösterecek bir tasarım modeli önerilmiştir. Araştırmanın çalışma grubunu, çalışmanın amacına uygun olarak bir devlet üniversitesinde 2016-2017 eğitim-öğretim yılında Bilgisayar ve Öğretim Teknolojileri Eğitimi (BÖTE) bölümünde lisans düzeyinde eğitimine devam eden ve “Öğretim Tasarımı” dersini almış olan 3. sınıf öğrencileri oluşturmaktadır. Çalışmaya toplam 34 kişi katılmıştır. Nitel araştırma yöntemlerinden biçimlendirici araştırma yönteminin kullanıldığı çalışmada bir ders kapsamında 16 haftalık bir uygulama yapılmıştır. Uygulama sürecinde 5 ya da 6 kişiden oluşan 6 farklı grup tarafından gerçekleştirilen tasarım süreci derinlemesine incelenmiştir. Veri toplama sürecinde “Öğrencilerin Demografik Özelliklerini Belirleme Anketi”, “Senaryo ve Problem Durumunun Oluşturulma Sürecinin Raporlanması”, “Kişisel Proje Raporu”, “Seyir Defteri”, “Yansıma Raporu” ve “Yarı Yapılandırılmış Görüşme”, “Ortam Tasarımı Değerlendirme Kriterleri” formları ile “Problem Değerlendirme Ölçeği”, “Alan Notları”, “Kişisel Web Sayfaları (KWS)”, e-posta ve anlık mesajlaşma araçları kullanılmıştır. 193 veri kaynağından elde edilen veri yığınlarının kodlanması sonucunda problem durumunun belirlenmesi, senaryonun belirlenmesi, öğretim sistemleri geliştirme modelleri, senaryoların ortama aktarılması, grup çalışması, ortam tasarım süreci, eğitim ortamlarında kullanımı olmak üzere 7 tema elde edilmiştir. Katılımcıların deneyimleri sonucunda ortaya çıkan temalara göre “Üç-boyutlu çok-kullanıcılı sanal ortamların probleme dayalı öğrenme yaklaşımına göre tasarım modeli” önerilmiştir.tr_TR
dc.contributor.departmentBilgisayar ve Öğretim Teknolojileritr_TR
dc.embargo.termsAcik erisimtr_TR
dc.embargo.lift-


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