• Simülasyon ve Oyunlar için Yöntemsel Şehir Üretimi 

      Şahinoğlu, Buğra Yener (Bilişim Enstitüsü, 2019)
      Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer ...
    • SVG Kat Planlarından Oyun Ortamı Oluşturulması 

      Akay, Mustafa (Bilişim Enstitüsü, 2022-09-19)
      Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
    • Verimli Bir Ters Dinamik Yöntemi ile Gerçek Zamanlı Fiziksel Hareket Kontrolü 

      Kavafoğlu, Ersan (Bilişim Enstitüsü, 2018)
      Realistic character animations can be obtained using motion capture techniques. However, these captured motions can be recorded only for predetermined scenarios. A virtual character can have infinite variety of physical ...