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dc.contributor.authorTalug, Deniz Yesim
dc.date.accessioned2019-12-30T06:13:30Z
dc.date.available2019-12-30T06:13:30Z
dc.date.issued2012
dc.identifier.issn1877-0428
dc.identifier.urihttps://doi.org/10.1016/j.sbspro.2012.06.269
dc.identifier.urihttp://hdl.handle.net/11655/21445
dc.description.abstractWe no longer can imagine a close environment without media and communication tools today. Recently millions of people use social media tools and play online games. This study is about the way of engagement with social media and online games, aim is to link this ways with education to enable student engagement and interest. Emotional, individual, and collective rewards, progress measuring bars, long and short time aims, rapid feedbacks and dialogs, connective community, and many other causes of why we involve to social media and online games are explored to facilitate lifelong learning in this study.
dc.language.isoen
dc.publisherElsevier Science Bv
dc.relation.isversionof10.1016/j.sbspro.2012.06.269
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectEducation & Educational Research
dc.titleLifelong Learning Through Out Today'S Occasions Namely Social Media and Online Games
dc.typeinfo:eu-repo/semantics/conferenceObject
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.relation.journal4Th World Conference On Educational Sciences (Wces-2012)
dc.contributor.departmentGrafik
dc.identifier.volume46
dc.identifier.startpage4431
dc.identifier.endpage4435
dc.description.indexWoS


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