Ara
Toplam kayıt 27, listelenen: 11-20
Physical Hand Animation with Machine Learning
(Bilişim Enstitüsü, 2020)
Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ...
Bilgisayar Oyunlarında Yordamsal Olarak Eş Zamanlı İçerik ve Müzik Üretimi
(Bilişim Enstitüsü, 2022-09)
Within the scope of this study, the scene and music of the computer game were produced
with procedural content generation. In the thesis, the subject of procedural content
generation is introduced, the methods used and ...
Değişken Ekran Çözünürlükleri İçin Gelişmiş Bir Yerleştirme Yöneticisi
(Bilişim Enstitüsü, 2022)
Today, a website, an application or a game is developed to run on different devices and screen sizes. Considering this issue in terms of development time, it seems that this situation costs both interface designers and ...
Petri Ağları Kullanarak Oyun Geliştirme
(Bilişim Enstitüsü, 2022-09)
Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ...
Oyunlar İçin Gramer Tabanlı Parametrik 3B Model Geliştirme
(Bilişim Enstitüsü, 2022-09)
Within the scope of this study, three dimensional space ship models will be generated using shape grammars. Shape grammars are rule sets for the parametric generation algorithm. Using this rule set, models, which have ...
Hacimsel Bulut ve Yordamsal Arazi Gerçekleştirimi ile Gerçekçi 3B Sanal Ortam Üretimi
(Bilişim Enstitüsü, 2019)
Virtual reality refers to 3D environments that can be explored by interacting with people created using computer technologies. Since the use of virtual reality technology has become widespread, it has attracted more and ...
Development of Karagöz the Shadow Puppetry in Virtual Reality Environment
(Bilişim Enstitüsü, 2023)
In this era of technological advancements, the landscape of entertainment has undergone a transformative shift, leaving behind traditional forms in favor of new ones. While the judgment of whether this change is beneficial ...
Generating Synthetic Data with Game Engines for Deep Learning Applications
(Bilişim Enstitüsü, 2022)
In this thesis, we present a novel method that aims to generate labeled synthetic data for use in training drone detection deep learning models. Modern deep learning methods provide state-of-the-art performance on object ...
Makine Öğrenmesi ile Kaçınma Hareketlerinin Üretilmesi
(Bilişim Enstitüsü, 2019)
GENERATING AVOIDANCE MOTIONS WITH MACHINE LEARNING
İsmail Abdullah Özogur
Master of Science, Department of Computer Graphics
Supervisor: Asst. Prof. Dr. Zümra Kavafoğlu
September 2019, 42 pages
Avoidance motion ...
Futbol Maç Analizi İçin Maç Yayın Görüntüsünden Kamera Kalibrasyonu
(Bilişim Enstitüsü, 2022)
Digital camera calibration provides the matrix required for position conversion using the positions of known points in the image frames. By using this matrix, the image frames are transformed into image frames that look ...