dc.contributor.author | Talug, Deniz Yesim | |
dc.date.accessioned | 2019-12-30T06:13:30Z | |
dc.date.available | 2019-12-30T06:13:30Z | |
dc.date.issued | 2012 | |
dc.identifier.issn | 1877-0428 | |
dc.identifier.uri | https://doi.org/10.1016/j.sbspro.2012.06.269 | |
dc.identifier.uri | http://hdl.handle.net/11655/21445 | |
dc.description.abstract | We no longer can imagine a close environment without media and communication tools today. Recently millions of people use social media tools and play online games. This study is about the way of engagement with social media and online games, aim is to link this ways with education to enable student engagement and interest. Emotional, individual, and collective rewards, progress measuring bars, long and short time aims, rapid feedbacks and dialogs, connective community, and many other causes of why we involve to social media and online games are explored to facilitate lifelong learning in this study. | |
dc.language.iso | en | |
dc.publisher | Elsevier Science Bv | |
dc.relation.isversionof | 10.1016/j.sbspro.2012.06.269 | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.subject | Education & Educational Research | |
dc.title | Lifelong Learning Through Out Today'S Occasions Namely Social Media and Online Games | |
dc.type | info:eu-repo/semantics/conferenceObject | |
dc.type | info:eu-repo/semantics/publishedVersion | |
dc.relation.journal | 4Th World Conference On Educational Sciences (Wces-2012) | |
dc.contributor.department | Grafik | |
dc.identifier.volume | 46 | |
dc.identifier.startpage | 4431 | |
dc.identifier.endpage | 4435 | |
dc.description.index | WoS | |