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Kamu Yönetiminde Ciddi Oyunlar ve Oyunlaştırma Uygulamaları: Değerlendirme ve Öneriler
(Sosyal Bilimler Enstitüsü, 2021)
The development of information and communication technologies has created new dimensions within the phenomenon of games: “gamification” and “serious games”. Gamification is defined as "the use of game elements in non-game ...
Dijitalleşmenin Örgüt Kültürüne Etkisi: Bir Alan Araştırması
(Sosyal Bilimler Enstitüsü, 2024)
As a result of the development in technology, in public administration, a transformation has begun to take place on the basis of e-Government, where information and communication technologies are widely used. While the ...