Recent Submissions

  • 6-8 Yaş Çocuklarda Renk Görme Eksikliği Tanısına Yönelik Etkileşimli Masal Tasarım ve Uygulaması 

    Delil, Semih (Güzel Sanatlar Enstitüsü, 2018)
    Seeing colors is and ability that we use in everyday life and that we don’t deliberate unless we live a problem about it. But there is lots of people living color seeing problems in their daily lives. Those people don’t ...
  • E-KİTAPLARDA ETKİ ÖGESİ OLARAK HAREKET VE BİR UYGULAMA ÖNERİSİ 

    Ekin, Dilan (Güzel Sanatlar Enstitüsü, 2022)
    In this thesis titled ”The Movement As An Impact Factor In E-Books And A Proposed Implementation”, it is aimed to research electronic books, which are gaining more and more importance day by day with technological developments, ...
  • Kadın Miti Üzerinden İronik Eleştiriler 

    Altın Akkaya, Merve (Güzel Sanatlar Enstitüsü, 2022)
    This study, titled "Ironic Criticisms through the Myth of Women", covers the interpretation of female archetypes through myths and it examines the formation of roles based on the experiences of these archetypes and the ...
  • Fragmanlaşan Kadın Bedeni ve Seramik Uygulamalar 

    Barıç, Şerife (Güzel Sanatlar Enstitüsü, 2018)
    Ceramic material, which has an important place in contemporary art, can offer endless varieties in creating a new language about art. In this study, with ceramic applications, the fragment of woman and by this way, through ...
  • Memento Mori Yorumları 

    Akkan, Ahu (Güzel Sanatlar Enstitüsü, 2022)
    Memento mori is a philosophical reminder of human's mortal nature. In the field of art, memento mori refers to the tradition of producing a work of art designed to remind people that they are mortal. The message that is ...
  • Afet Konutlarında Esneklik ve Değişebilirlik Kavramları 

    Yakın, Özgür (Güzel Sanatlar Enstitüsü, 2018)
    The aim of this study is to bring forward a conceptial proposal which will be a part of the process of creating a space for functional and user-centered designs with concepts of flexibility and variability in disaster ...
  • Çağdaş Sanatta Kolektif İmgelerin Dönüşümü 

    Köse, Özkan (Güzel Sanatlar Enstitüsü, 2018)
    Altough, art historians define what art is through movements, schools and artists, the fact that the history of art is the history of images, is tented to brush off. Whether artistic or not, In the last thirty thousand ...
  • Resimde Entropi Estetiği 

    ŞEN AKKAŞ, Şerife (Güzel Sanatlar Enstitüsü, 2022-11-01)
    In this thesis, in which the reflections of the aesthetic expression of the concept of entropy in painting is investigated, the acceleration of entropy, which prepares the ground for the deterioration and destruction of ...
  • İnsanda Ruhsal Çöküntü Üzerine Görsel Arayışlar 

    Genç, Handan (Güzel Sanatlar Enstitüsü, 2022-09-22)
    The painful experiences in the history have caused deep wounds in the soul of humanity. These experiences have been the subject of art. In this thesis titled “Visual Search on Mental Depression in Human”; mental depression, ...
  • Çalışmanın Sanatsal Temsilleri 

    Akan, Dilan (Güzel Sanatlar Enstitüsü, 2022-10-20)
    Working activity, which has been an integral part of humanity from past to present, is a situation directly related to the human body.  Although this situation, which has to be undertaken to meet various needs, seems very ...
  • MEKAN VE FOTOĞRAF İLİŞKİSİNE TASARIM SÜRECİ BAĞLAMINDA BİR YAKLAŞIM 

    Arslan, Cannur (Güzel Sanatlar Enstitüsü, 2022)
    The subject of this study is “photography art” and “space design” to understand the act of design and its nature. Space design and photography art are examined within the context of their relations in the design process. ...
  • TARİHİ BETİMGELERDEN HAREKETLE GELİŞTİRİLEN KARAKTER TASARIMLARININ İNCELENMESİ 

    Karaalioğlu, Sevim (Güzel Sanatlar Enstitüsü, 2022-10-20)
    Character designs can be used in animation studies, game designs, graphic novels, brand/mascot etc. in the context of visual communication design. It is a graphic design indicator that gains more and more importance in ...
  • DİJİTAL SANATA EVRİLEN DÜNYA’DA NFT’NİN YERİ 

    Kafalı, Ege (Güzel Sanatlar Enstitüsü, 2022-10-20)
    When we look at art history historically, artists have been exploring new art paradigms periodically. Evolving with the technology and human condition, artists were not limited to traditional art techniques but constantly ...
  • Endüstri Yapılarının Yeniden İşlevlendirme Sürecinde İç Mekan Analizi: Mudanya Gar Binası. 

    Öztürk, Gizem Büke (Güzel Sanatlar Enstitüsü, 2022)
    The Industrial Revolution, which was born in England in the 18th century and soon affected the whole world, has significantly affected the history of humanity in terms of technological, economic, sociological and political ...
  • Edebiyat Metinlerinin Canlandırma Sinemasına Uyarlanması ve Bir Uygulama Örneği 

    Aslan, Cansu (Güzel Sanatlar Enstitüsü, 2022)
    Animation has been used in a variety of disciplines such as games, cinema, advertising and healthcare, with the contribution of developing technology and has become a prominent technique in the cinema industry. The appearance ...
  • RESTORAN VE KAFE İÇ MEKÂN TASARIMLARINDA SOSYAL MEDYANIN ETKİSİNİN BELİRLENMESİ 

    BALTACI, GÜNCEL DENİZ (Güzel Sanatlar Enstitüsü, 2022)
    With the rapid advancement of technology and the increased use of social media in today's world, our lifestyle and behavior patterns are rapidly changing. With these developments affecting the entire world, people have ...
  • IŞIK GEÇİRGEN PORSELEN ARAŞTIRMASI VE AYDINLATMA TASARIMINDA KULLANIMI 

    Kocsmar, Anita (Güzel Sanatlar Enstitüsü, 2022)
    This thesis is about the porcelain-translucency relationship and the opportunities that metal salts can present in lighting design. The research exists of three chapters in which the history of porcelain, its connection ...
  • Video Oyun Tasarımında Değişen Paradigmalar ve Bir Sanal Gerçeklik Uygulaması 

    Çevik, Mustafa Uygur (Güzel Sanatlar Enstitüsü, 2022-08-28)
    This thesis study, which aims to contribute to the design process by researching and experiencing problems from the perspective of video games, consists of three parts. In this study, literature review and qualitative ...
  • Terk Edilmiş Mekanın Kalıcı Burukluğu 

    Dalgakıran, Songül (Güzel Sanatlar Enstitüsü, 2022)
    Changes in the historical scene have deeply affected the notion of space. The home space, which has been transformed especially with the effect of industrialization, has been built without considering the individual's ...
  • Etkileşimli Dijital Enstalasyon Tasarımları ve Bir Uygulama 

    Başdemir, Cansu (Güzel Sanatlar Enstitüsü, 2022)
    Interactive digital installations are new media objects located at the intersection of art, technology and design, focusing on experience in accordance with the communication expectations of the world we live in. In ...

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