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EEG-Based Assessment of Cybersickness in a VR Environment and Adjusting Stereoscopic Parameters According to Level of Sickness to Present a Comfortable Vision
(Fen Bilimleri Enstitüsü, 2020)
Virtual reality (VR) is an increasingly widespread technology that provides a more realistic and fully immersive experience by using head-mounted displays (HMDs). However, this medium comes with some side effects. Users ...
The Relationship of Cybersickness with Eye and Brain Activity in Response to Varying Speed, Scene Complexity and Stereoscopic VR Cues
(Fen Bilimleri Enstitüsü, 2022)
In this study, our aim is to make an evaluation of the interplay between environment-based cues, namely speed, scene complexity and stereoscopic rendering parameters, and the discomfort felt in the form of cybersickness ...