Ara
Toplam kayıt 157, listelenen: 41-50
Perspektif İzdüşüm Sistemlerine Bilgisayar Destekli Çözümler ve 2.5 Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)
Perspective and depth perception are fundamental art subjects in today’s art schools. However, perspective education is limited to 1, 2, and 3 points in Turkey’s institutions and unfortunately, there is not enough literature ...
Algoritmik Biyomimikri Yöntemi ile Dijital Tasarım
(Güzel Sanatlar Enstitüsü, 2019-06-28)
At the beginning of the 21st century, with the Fourth Industrial Revolution: Industry 4.0 a new age has begun and a new life model is taking shape. The digital atmosphere covers the physical atmosphere and appears as the ...
3 Boyutlu Animasyon Yapımlarında Anlatım Unsuru Olarak Aydınlatma: Örnek Bir Çalışma
(Güzel Sanatlar Enstitüsü, 2019)
Innovations in information technologies for nearly half a century has effected our daily lives and forced us to transform and change in many ways. At present, artworks that can not be produced with the traditional tools ...
Sanal Ortamda Özne Olmak: 3 Boyutlu Animasyonla Etkileşim Arayışları
(Güzel Sanatlar Enstitüsü, 2019)
Every change occurring in the existing production types affects the other change and
forms an interdisciplinary chain. When production types generated by the 21st century
technologies allow creation of virtual environments, ...
Fantastik Edebiyat Resimlemeleri ve Bir Etkileşimli Kitap Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)
In this thesis, the concepts of fantasy and illustration are studied together and the effect of fantasy literature on illustration is aimed to contribute to the literature. Literature and illustration have a ...
Ev Kazaları Konusunda Okul Öncesi Dönemdeki Çocukları Eğitici ve Yönlendirici Bir Hareketli Grafik Uygulaması
(Güzel Sanatlar Enstitüsü, 2019-07-18)
Nowadays, motion graphic designs that take place in popular applications are attracting more attention. Motion graphics in applications that are added every day, have a wide variety of designs. These applications, which ...
Bilim Kurgu Filmlerin Açılış Jeneriklerinde Hareketli Grafik Kullanımı ve Bir Uygulama Önerisi
(Güzel Sanatlar Enstitüsü, 2019)
This thesis named “Motion Graphics Usage in Science Fiction Movies Title Sequences and Experimental Study” aimed to guide the designers who might study on similar subject based on the observation of rise of technological ...
Bilgisayar Oyunlarının Yapım Sürecinde Konsept Tasarımı, Üretilmesi ve Uygulanması
(Güzel Sanatlar Enstitüsü, 2019-08-23)
Computer games, could be determined as the side outcome of the technologic advancements in the 1940’s. At first what started as a hobby among computer engineers has evolved drastically until present day. The present revenue ...
Grafik Tasarımın Sürdürülebilirlik İçerisindeki Rolü Ve “Bıoposter” Tasarımı
(Güzel Sanatlar Enstitüsü, 2020-01-20)
It is undoubtedly the ecological system and nature that are most adversely affected by the progress of technology and the consequences of industrialization. The development of technology and industrialization have confronted ...
Çocuklara Yönelik Grafik Romanlarda Resimleme ve Tasarım Bağlamında Bir Bilim Kurgu Grafik Roman Uygulaması
(Güzel Sanatlar Enstitüsü, 2020-03)
As Atatürk put it, “The greatest guide is science and knowledge” and an effective way for the society to adopt this guide for children, is for children to make science a part of their lives. In addition to the transfer of ...