Ara
Toplam kayıt 33, listelenen: 21-30
Karma Gerçeklik ile Kültürel Afiş Tasarımları
(Güzel Sanatlar Enstitüsü, 2022-12-01)
Despite the increasing diversity of communication with the continuous technological developments in life, the poster which is an indicator string is one of the communication forms of graphic design that never loses its ...
E-Kitaplarda Etki Ögesi Olarak Hareket ve Bir Uygulama Önerisi
(Güzel Sanatlar Enstitüsü, 2022)
In this thesis titled ”The Movement As An Impact Factor In E-Books And A Proposed Implementation”, it is aimed to research electronic books, which are gaining more and more importance day by day with technological developments, ...
Unesco Dünya Mirası Listesi’nde Yer Alan Türkiye’deki Seçilmiş Alanların Tanıtımı İçin İllüstratif Bir Mobil Uygulama Arayüz Tasarımı
(Güzel Sanatlar Enstitüsü, 2022-11-30)
The World Heritage Committee, established by Unesco, evaluates historical buildings and natural areas and includes some of them in the World Heritage List. This makes World Heritage Sites very important for the promotion ...
Çocuk Kitabı Resimlemesinde Deneysel Malzeme Kullanımı : Okul Öncesi Çocuk Şarkılarını İçeren Bir Kitap Resimlemesi ve Tasarımı
(Güzel Sanatlar Enstitüsü, 2021)
Books are regarded as an important element affecting the development of the child.
İllustrated childrens books as game objects. She prepares her for life while enabling
her to dream and think with books. The first artistic ...
Sosyal Sorumluluk Projelerinde Empati Kavramı Çerçevesinde Hareketli Afiş Tasarımı Serisi
(Güzel Sanatlar Enstitüsü, 2022-07-01)
Since the 1970s, when social and moral responsibilities in terms of design began to be defined and brought to the attention of designers, the ideas that the graphic designer should deal with social problems and design with ...
Kültürel Miras Öğesi Olarak Karagöz’ün Dijital Oyun Tasarımı
(Güzel Sanatlar Enstitüsü, 2023)
Cultural heritage is the sum of the various influences on an individual that, from a certain point in time, influence that person's voice, opinions, and ideas to others. Tangible culture includes artifacts, monuments, a ...
Tarihi Betimgelerden Hareketle Geliştirilen Karakter Tasarımlarının İncelenmesi
(Güzel Sanatlar Enstitüsü, 2022-10-20)
Character designs can be used in animation studies, game designs, graphic novels, brand/mascot etc. in the context of visual communication design. It is a graphic design indicator that gains more and more importance in ...
Resimli Çocuk Kitaplarında Mekân Algısı ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2022)
Places carry various codes on memories, cultures, sense of belonging and self. Our experiences with space from childhood to adulthood are among the most important factors that shape our selves and our past. Space and ...
Tarihi Alanlarda Etkileşimli Bilgilendirme Tasarımı’nın Kullanıcı Deneyimine Etkisi
(Güzel Sanatlar Enstitüsü, 2023)
Information designs used in historical areas have developed considerably thanks to today's technological possibilities and have evolved from still texts and visuals to interactive information designs. Due to the high level ...
İzometrik Mobil Oyunlarda Modüler Tasarım Yöntemleri ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2023)
Throughout history, video games graphics have progressed in parallel with developing and changing technology. While the video games developed in the early seventies had a very simple structure due to the hardware features ...