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Toplam kayıt 5, listelenen: 1-5
Zaman ve Algı Bağlamında Yeniden Anlamlanan İmge: Hareketli Grafikler ve Deneysel Bir Çalışma
(Güzel Sanatlar Enstitüsü, 2021)
Visual communication thinking, along with the technical skills and intellectual evolution of humanity, redefines itself. The relationship of the moving image, which started with cinema and continues with television ...
Sanat Müzelerinde Artırılmış Gerçeklik Uygulamaları; Hacettepe Sanat Müzesi için Bir Öneri
(Güzel Sanatlar Enstitüsü, 2020)
The use of digital technologies in art contributes to the development of new forms of art and to present artistic thoughts and actions in different ways. These contributions manifest themselves with alternative approaches ...
Polisiye Dizi Jeneriklerinde Görsel Tasarım Sorunları ve Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2021)
TV series and film productions, which have started to take more place in our lives with the developing technology day by day, have become easily accessible thanks to digital platforms besides television. These digital media ...
Hareketli Grafiklerin Oyun Jeneriklerindeki Yeri Ve Bir Özgün Oyun Jeneriği Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)
To see title design in video games as a mere tool to introduce people participated in the production is an improper attitude. Video game title sequences have a great potential in sales strategies, as well as to draw gamers’ ...
Moda Endüstrisinin Dijital Dönüşümü: Hareketli Moda Grafikleri ve Bir Uygulama Önerisi
(Güzel Sanatlar Enstitüsü, 2024-07)
Fashion; Being an industry that includes production, consumption, distribution and marketing activities, it is a constantly changing and developing phenomenon that seeks innovation. While clothing is a basic human need and ...