Ara
Toplam kayıt 69, listelenen: 21-30
Sanat Akımlarının Moda Markalarına Etkileri ve Bir Moda Haftası Tanıtımı İçin Uygulama Çalışmaları
(Güzel Sanatlar Enstitüsü, 2017)
Fashion designers, from the 19th century to the present day, where modern
fashion was born, were handled by many researchers as artists, many of them
argued that they were performing art by being influenced by artistic ...
Artırılmış Gerçeklik ile Bir Mobil Uygulama: Anadolu Medeniyetleri Müzesi Örneği
(Güzel Sanatlar Enstitüsü, 2017-06-22)
In this thesis the Augmented Reality technology is researched with its all general aspects. In the first section, the problem, the aim of the study and the goals to be achieved at the end of working with the precaution are ...
Sanat Tarihinin Yeniden Yorumlanması Yöntemiyle Gerçeküstü Bir Oyun Kavram Tasarımı
(Güzel Sanatlar Enstitüsü, 2019)
In the last fifty years video games turned into interactive experience products with
empowered educational, scientific, artistic and philosophical aspects, moving forward from
being exclusively entertainment objects ...
Uzamsal Artırılmış Gerçeklik Tekniklerinin Sergileme Tasarımında Kullanımı
(Güzel Sanatlar Enstitüsü, 2019)
The act of exhibiting, which initially arose with human impulses, has gradually become a systematic design field diversified with different methods and forms. Through the exhibition design, which can be defined as the art ...
Müzik Videolarında Üç Boyutlu Görsel Efekt Kullanımı ve Bir Müzik Video Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)
In our age, along with the unpredictable development of technology, the systems
that direct our lives also change. Herewith the expansion of digital media that
keeping visuality in the foreground with a cultural and ...
Perspektif İzdüşüm Sistemlerine Bilgisayar Destekli Çözümler ve 2.5 Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)
Perspective and depth perception are fundamental art subjects in today’s art schools. However, perspective education is limited to 1, 2, and 3 points in Turkey’s institutions and unfortunately, there is not enough literature ...
Algoritmik Biyomimikri Yöntemi ile Dijital Tasarım
(Güzel Sanatlar Enstitüsü, 2019-06-28)
At the beginning of the 21st century, with the Fourth Industrial Revolution: Industry 4.0 a new age has begun and a new life model is taking shape. The digital atmosphere covers the physical atmosphere and appears as the ...
3 Boyutlu Animasyon Yapımlarında Anlatım Unsuru Olarak Aydınlatma: Örnek Bir Çalışma
(Güzel Sanatlar Enstitüsü, 2019)
Innovations in information technologies for nearly half a century has effected our daily lives and forced us to transform and change in many ways. At present, artworks that can not be produced with the traditional tools ...
Sanal Ortamda Özne Olmak: 3 Boyutlu Animasyonla Etkileşim Arayışları
(Güzel Sanatlar Enstitüsü, 2019)
Every change occurring in the existing production types affects the other change and
forms an interdisciplinary chain. When production types generated by the 21st century
technologies allow creation of virtual environments, ...
Fantastik Edebiyat Resimlemeleri ve Bir Etkileşimli Kitap Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)
In this thesis, the concepts of fantasy and illustration are studied together and the effect of fantasy literature on illustration is aimed to contribute to the literature. Literature and illustration have a ...