Erişim Hakları "Attribution-NonCommercial-NoDerivs 3.0 United States" Grafik Bölümü Tez Koleksiyonu için listeleme
Toplam kayıt 14, listelenen: 1-14
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3 Boyutlu Animasyon Yapımlarında Anlatım Unsuru Olarak Aydınlatma: Örnek Bir Çalışma
(Güzel Sanatlar Enstitüsü, 2019)Innovations in information technologies for nearly half a century has effected our daily lives and forced us to transform and change in many ways. At present, artworks that can not be produced with the traditional tools ... -
Çizgi Dizilerde Giriş Jeneriği Tasarımı Ve J.R.R Tolkien'in “Ham’li Çiftçi Giles” Öyküsü İçin Bir Uygulama
(Güzel Sanatlar Enstitüsü, 2021)Cartoons have been in our lives since the spread of television at home. Cartoons have been using opening titles since they were broadcast and transformed into their current format. It is necessary to know the basic ... -
Çizgi Romanda Anlatısal Dönüşüm ve Bir Hareketli Çizgi Roman Önerisi
(Güzel Sanatlar Enstitüsü, 2021-01-20)During the recorded date, comic has been seen as a popular mass media and consumption, the fact that it is basically a narrative type largely ignored and / or hidden. In this context, non-reproducible literature, comics, ... -
Dezavantajlı Alanlarda Farkındalık Yaratıcı Bir Unsur Olarak Animasyonun Kullanımı ve Bir Kısa Film Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)Although disadvantaged areas are subject that has been studied in many interdisciplinary fields, the literature that produced in the field of fine arts is not frequently encountered. However, both in the campaign processes ... -
Etkileşimli İnfografik: Bağımsız Türkiye Sinema Tarihi Örneği
(Güzel Sanatlar Enstitüsü, 2019-07-25)The act of transforming data stack that human senses are exposed daily into meaningful information corresponds to the operation where persons select from this data stack useful information that will respond to their specific ... -
Film Jeneriklerinde İllüstratif Yaklaşımlar: Jean Luc Godard’ın “Çılgın Pierrot” Filmi Üzerine Bir Analiz ve Uygulama
(Güzel Sanatlar Enstitüsü, 2021)Humans, who have been writing for 5,000 years since their ancestors and drawing things for 32,000 years, are always sensitive and tend to react to visual stimuli around them. The history of combinations of visuals and ... -
Generatif Sanat Yöntemiyle Video Oyunları için Karakter Tasarımı
(Güzel Sanatlar Enstitüsü, 2021)Producing art with algorithms is a controlled environment that is tightly connected with mathematics compared to traditional art. It expresses the transformation of ideas into forms and colors via electronic algorithms. ... -
Grafik Tasarımın Sürdürülebilirlik İçerisindeki Rolü Ve “Bıoposter” Tasarımı
(Güzel Sanatlar Enstitüsü, 2020-01-20)It is undoubtedly the ecological system and nature that are most adversely affected by the progress of technology and the consequences of industrialization. The development of technology and industrialization have confronted ... -
Hareketli Grafiklerin Oyun Jeneriklerindeki Yeri Ve Bir Özgün Oyun Jeneriği Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)To see title design in video games as a mere tool to introduce people participated in the production is an improper attitude. Video game title sequences have a great potential in sales strategies, as well as to draw gamers’ ... -
Kültürel Anlatılarda Amazon Kadını: Hareketli Bir Çizgi Roman Uygulaması
(Güzel Sanatlar Enstitüsü, 2020)Comics appealing to children and adults are created with male- dominated predominantly superheroes with infinite powers in an imaginary world. However, the rareness of female characters created in comics or creating them ... -
Okul Öncesi Çocuklara Yönelik Eğitsel Animasyon Filmlerinin İncelenmesi: Güneş Sistemi Konulu İki Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2021)Preschool education aims to contribute to the cognitive, physical, social and emotional development of the child, and to positively affect his/her self improvement and future life. Children display a curious and interested ... -
Perspektif İzdüşüm Sistemlerine Bilgisayar Destekli Çözümler ve 2.5 Boyutlu Animasyon Uygulaması
(Güzel Sanatlar Enstitüsü, 2019)Perspective and depth perception are fundamental art subjects in today’s art schools. However, perspective education is limited to 1, 2, and 3 points in Turkey’s institutions and unfortunately, there is not enough literature ... -
Sanal Ortamda Özne Olmak: 3 Boyutlu Animasyonla Etkileşim Arayışları
(Güzel Sanatlar Enstitüsü, 2019)Every change occurring in the existing production types affects the other change and forms an interdisciplinary chain. When production types generated by the 21st century technologies allow creation of virtual environments, ... -
Stop Motion Tekniği ile T.C. M.E.B. Halk Eğitim Merkezleri’nin Tanıtımı
(Güzel Sanatlar Enstitüsü, 2020-09-25)According to a report of UNESCO Expert Meeting, lifelong education is described as “salvation”, “self realization” and “self-improvement”. In respect of this description, lifelong education, as an universal education, can ...