• Baş ve Göz Takip Sistemine Dayalı, Eller Serbest Özellikli Robotik Eksoskop 

      Aşkın, Aşkın (Bilişim Enstitüsü, 2019)
      An exoscope is a high definition video teleoperated system for performing microsurgery and it has been proposed as an alternative method for the operating microscope. It provides a visualizing magnified image of ...
    • Bilgisayar Oyunlarında Yordamsal Olarak Eş Zamanlı İçerik ve Müzik Üretimi 

      Sarıkaya, Hüseyin Hüsnü Can (Bilişim Enstitüsü, 2022-09)
      Within the scope of this study, the scene and music of the computer game were produced with procedural content generation. In the thesis, the subject of procedural content generation is introduced, the methods used and ...
    • Çok Büyük Konumsal Verinin Görselleştirilmesinde Karmaşıklık Yönetimi 

      Çakmak, Bilgehan (Bilişim Enstitüsü, 2017)
      Data visualization is becoming more challenging by the day due to a continuous increase in the size of data to be visualized. Geographical data is no exception, especially considering that smart phones enable almost ...
    • Çok Büyük Konumsal Verinin Kullanıcı Odaklı Görselleştirilmesi 

      Ertekin, Muhammed Tekin (Bilişim Enstitüsü, 2020)
      Today, with the development of location service providers and equipment providing location services, location data can be obtained from many different devices and this data can be used in various applications. The data ...
    • Değişken Ekran Çözünürlükleri İçin Gelişmiş Bir Yerleştirme Yöneticisi 

      Öcal, Gözde Buse (Bilişim Enstitüsü, 2022)
      Today, a website, an application or a game is developed to run on different devices and screen sizes. Considering this issue in terms of development time, it seems that this situation costs both interface designers and ...
    • Elektromiyografi Sinyalleri ile İnsan Kolunun Hareketinin Tahmin Edilmesi 

      Gürlevik, Tayfun (Bilişim Enstitüsü, 2022)
      Predicting the movement of the human arm by using electromyography (EMG) signals has been the subject of interest in many fields of science, including biomechanics, medicine and robotics. However, studies in the literature ...
    • Futbol Maç Analizi İçin Maç Yayın Görüntüsünden Kamera Kalibrasyonu 

      Seyfeli, Ramazan (Bilişim Enstitüsü, 2022)
      Digital camera calibration provides the matrix required for position conversion using the positions of known points in the image frames. By using this matrix, the image frames are transformed into image frames that look ...
    • Hacimsel Bulut ve Yordamsal Arazi Gerçekleştirimi ile Gerçekçi 3B Sanal Ortam Üretimi 

      Özuzun, Yılmaz (Bilişim Enstitüsü, 2019)
      Virtual reality refers to 3D environments that can be explored by interacting with people created using computer technologies. Since the use of virtual reality technology has become widespread, it has attracted more and ...
    • IMU Sensörlerinde Olası Hataların Değerlendirilmesi 

      Ağırdemir, Çağın (Bilişim Enstitüsü, 2022)
      Sensors with inertial working principle are used in many different fields, especially in human modeling and navigation applications. Accelerometer and gyroscope sensors, which are the main components of inertial sensors, ...
    • Makine Öğrenmesi ile Kaçınma Hareketlerinin Üretilmesi 

      Özoğur, İsmail Abdullah (Bilişim Enstitüsü, 2019)
      GENERATING AVOIDANCE MOTIONS WITH MACHINE LEARNING İsmail Abdullah Özogur Master of Science, Department of Computer Graphics Supervisor: Asst. Prof. Dr. Zümra Kavafoğlu September 2019, 42 pages Avoidance motion ...
    • Oyunlar İçin Gramer Tabanlı Parametrik 3B Model Geliştirme 

      Karaarslan, Mehmet Batuhan (Bilişim Enstitüsü, 2022-09)
      Within the scope of this study, three dimensional space ship models will be generated using shape grammars. Shape grammars are rule sets for the parametric generation algorithm. Using this rule set, models, which have ...
    • Petri Ağları Kullanarak Oyun Geliştirme 

      Fikret, Avcı (Bilişim Enstitüsü, 2022-09)
      Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ...
    • Simülasyon ve Oyunlar için Yöntemsel Şehir Üretimi 

      Şahinoğlu, Buğra Yener (Bilişim Enstitüsü, 2019)
      Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer ...
    • SVG Kat Planlarından Oyun Ortamı Oluşturulması 

      Akay, Mustafa (Bilişim Enstitüsü, 2022-09-19)
      Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
    • Verimli Bir Ters Dinamik Yöntemi ile Gerçek Zamanlı Fiziksel Hareket Kontrolü 

      Kavafoğlu, Ersan (Bilişim Enstitüsü, 2018)
      Realistic character animations can be obtained using motion capture techniques. However, these captured motions can be recorded only for predetermined scenarios. A virtual character can have infinite variety of physical ...