• Oyunlar İçin Gramer Tabanlı Parametrik 3B Model Geliştirme 

      Karaarslan, Mehmet Batuhan (Bilişim Enstitüsü, 2022-09)
      Within the scope of this study, three dimensional space ship models will be generated using shape grammars. Shape grammars are rule sets for the parametric generation algorithm. Using this rule set, models, which have ...
    • Petri Ağları Kullanarak Oyun Geliştirme 

      Fikret, Avcı (Bilişim Enstitüsü, 2022-09)
      Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ...
    • Physical Hand Animation with Machine Learning 

      Cantürk, Tarık (Bilişim Enstitüsü, 2020)
      Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ...
    • Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması 

      Avan, Emre (Bilişim Enstitüsü, 2019)
      Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. ...
    • Simülasyon ve Oyunlar için Yöntemsel Şehir Üretimi 

      Şahinoğlu, Buğra Yener (Bilişim Enstitüsü, 2019)
      Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer ...
    • SVG Kat Planlarından Oyun Ortamı Oluşturulması 

      Akay, Mustafa (Bilişim Enstitüsü, 2022-09-19)
      Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
    • Verimli Bir Ters Dinamik Yöntemi ile Gerçek Zamanlı Fiziksel Hareket Kontrolü 

      Kavafoğlu, Ersan (Bilişim Enstitüsü, 2018)
      Realistic character animations can be obtained using motion capture techniques. However, these captured motions can be recorded only for predetermined scenarios. A virtual character can have infinite variety of physical ...