• Elektromiyografi Sinyalleri ile İnsan Kolunun Hareketinin Tahmin Edilmesi 

      Gürlevik, Tayfun (Bilişim Enstitüsü, 2022)
      Predicting the movement of the human arm by using electromyography (EMG) signals has been the subject of interest in many fields of science, including biomechanics, medicine and robotics. However, studies in the literature ...
    • Futbol Maç Analizi İçin Maç Yayın Görüntüsünden Kamera Kalibrasyonu 

      Seyfeli, Ramazan (Bilişim Enstitüsü, 2022)
      Digital camera calibration provides the matrix required for position conversion using the positions of known points in the image frames. By using this matrix, the image frames are transformed into image frames that look ...
    • Generating Synthetic Data with Game Engines for Deep Learning Applications 

      Özfuttu, Kamil Anıl (Bilişim Enstitüsü, 2022)
      In this thesis, we present a novel method that aims to generate labeled synthetic data for use in training drone detection deep learning models. Modern deep learning methods provide state-of-the-art performance on object ...
    • Hacimsel Bulut ve Yordamsal Arazi Gerçekleştirimi ile Gerçekçi 3B Sanal Ortam Üretimi 

      Özuzun, Yılmaz (Bilişim Enstitüsü, 2019)
      Virtual reality refers to 3D environments that can be explored by interacting with people created using computer technologies. Since the use of virtual reality technology has become widespread, it has attracted more and ...
    • IMU Sensörlerinde Olası Hataların Değerlendirilmesi 

      Ağırdemir, Çağın (Bilişim Enstitüsü, 2022)
      Sensors with inertial working principle are used in many different fields, especially in human modeling and navigation applications. Accelerometer and gyroscope sensors, which are the main components of inertial sensors, ...
    • Makine Öğrenmesi ile Kaçınma Hareketlerinin Üretilmesi 

      Özoğur, İsmail Abdullah (Bilişim Enstitüsü, 2019)
      GENERATING AVOIDANCE MOTIONS WITH MACHINE LEARNING İsmail Abdullah Özogur Master of Science, Department of Computer Graphics Supervisor: Asst. Prof. Dr. Zümra Kavafoğlu September 2019, 42 pages Avoidance motion ...
    • Oyunlar İçin Gramer Tabanlı Parametrik 3B Model Geliştirme 

      Karaarslan, Mehmet Batuhan (Bilişim Enstitüsü, 2022-09)
      Within the scope of this study, three dimensional space ship models will be generated using shape grammars. Shape grammars are rule sets for the parametric generation algorithm. Using this rule set, models, which have ...
    • Petri Ağları Kullanarak Oyun Geliştirme 

      Fikret, Avcı (Bilişim Enstitüsü, 2022-09)
      Within the scope of this thesis, a real-time user interaction game has been developed in which game dynamics are defined on Petri Nets. Time-Augmented and Stochastic Petri Nets has been used in the development of the game. ...
    • Physical Hand Animation with Machine Learning 

      Cantürk, Tarık (Bilişim Enstitüsü, 2020)
      Hands are the essential limbs of humans which they use for interacting with their environ- ments. Catching, holding, moving, touching, and many other interactions are done by hand. The hand has a highly complex anatomical ...
    • Sanal Sahnelerde Seyirci Konforunun İçerik Analizi ile Geliştirilmesi ve Gerçeklik Tutma Etkisinin Azaltılması 

      Avan, Emre (Bilişim Enstitüsü, 2019)
      Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera parameters. ...
    • Simülasyon ve Oyunlar için Yöntemsel Şehir Üretimi 

      Şahinoğlu, Buğra Yener (Bilişim Enstitüsü, 2019)
      Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer ...
    • SVG Kat Planlarından Oyun Ortamı Oluşturulması 

      Akay, Mustafa (Bilişim Enstitüsü, 2022-09-19)
      Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
    • Verimli Bir Ters Dinamik Yöntemi ile Gerçek Zamanlı Fiziksel Hareket Kontrolü 

      Kavafoğlu, Ersan (Bilişim Enstitüsü, 2018)
      Realistic character animations can be obtained using motion capture techniques. However, these captured motions can be recorded only for predetermined scenarios. A virtual character can have infinite variety of physical ...