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Toplam kayıt 36, listelenen: 1-10
Creating Infographics Based On The Bridge21 Model For Team-Based And Technology-Mediated Learning
(2019)
Aim/Purpose The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background As an effective method for visualizing complex information, creating ...
Examining Pre-Service Teacher Opinions On Using A Teacher Training Simulation
(2019)
The purpose of this study is to figure out the views of pre-service teachers on the usability of three-dimensional simulation-based teacher training simulations. For this purpose, the opinions of pre-service teachers ...
Moodleminer: Data Mining Analysis Tool For Moodle Learning Management System
(2019)
The purpose of this study is to develop a tool by which non-experts can carry out basic data mining analyses on logs they obtained via the Moodle learning management system. The study also includes findings obtained by ...
Reconsidering The Motivation Of Learners In Educational Computer Game Contexts
(2019)
The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological ...
Gamification Of Library Orientation: An Application Proposal
(2019)
The aim of this study is to develop a gamified library orientation mobile application. The study is conducted with design based research method. Considering the “Analysis and Exploration” and “Design and Construction” ...
Using Learning Analytics To Develop Early-Warning System For At-Risk Students!
(2019)
In the current study interaction data of students in an online learning setting was used to research whether the academic performance of students at the end of term could be predicted in the earlier weeks. The study was ...
The Effects Of 3D Multi-User Virtual Environments On Collaborative Learning And Social Presence
(2019)
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to ...
Validation Of Pre-Adolescent Decision-Making Competence In Turkish Students
(2019)
The objective of this study was to adapt the Pre-Adolescent Decision-Making Competence Test to Turkish, which was originally developed in English by Weller, Levin, Rose and Bossard (2012) for assessing decision-making ...
A Norm Study Of Computerized Sustained Attention Test Among University Students
(2019)
Sustained attention can be defined as being a basic component of attention and being ready for stimuli that develop frequently and unexpectedly over long periods of time. It is important to investigate sustained attention ...
An Examination Of Digital Footprint Awareness And Digital Experiences Of Higher Education Students
(2019)
Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform ...