• A Norm Study Of Computerized Sustained Attention Test Among University Students 

      Ilgaz, H.; Kokoç, M.; Akçay, A.; Altun, A. (2019)
      Sustained attention can be defined as being a basic component of attention and being ready for stimuli that develop frequently and unexpectedly over long periods of time. It is important to investigate sustained attention ...
    • A Structural Equation Model For Ict Usage in Higher Education 

      Usluel, Yasemin Kocak; Aşkar, Petek; Baş, Turgay (Natl Taiwan Normal Univ, Taiwan, 2008)
      This study focuses on Information and Communication Technologies (ICT) usage, which is the indicator of diffusion. A model composed of the variables which can explain ICT usage in Turkish higher education is established ...
    • A Study of Student's Perceptions in A Blended Learning Environment Based on Different Learning Styles 

      Akkoyunlu, Buket; Soylu, Meryem Yilmaz (Ieee Computer Soc, Learning Technology Task Force, 2008)
      The rapid growth in the use of learning technologies, particularly the use of the web based technologies and communications have offered educators with many more opportunities to investigate the most suitable learning ...
    • Academic Domains As Political Battlegrounds: A Global Enquiry By 99 Academics in The Fields of Education and Technology 

      Al Lily, Abdulrahman E.; Foland, Jed; Stoloff, David; Gogus, Aytac; Erguvan, Inan Deniz; Awshar, Mapotse Tome; Tondeur, Jo; Hammond, Michael; Venter, Isabella M.; Jerry, Paul; Vlachopoulos, Dimitrios; Oni, Aderonke; Liu, Yuliang; Badosek, Radim; Cristina Lopez de la Madrid, Maria; Mazzoni, Elvis; Lee, Hwansoo; Kinley, Khamsum; Kalz, Marco; Sambuu, Uyanga; Bushnaq, Tatiana; Pinkwart, Niels; Adedokun-Shittu, Nafisat Afolake; Zander, Mikael; Oliver, Kevin; Teixeira Pombo, Lucia Maria; Sali, Jale Balaban; Gregory, Sue; Tobgay, Sonam; Joy, Mike; Elen, Jan; Jwaifell, Mustafa Odeh Helal; Said, Mohd Nihra Haruzuan Mohamad; Al-Saggaf, Yeslam; Naaji, Antoanela; White, Julie; Jordan, Kathy; Gerstein, Jackie; Yapici, Ibrahim Umit; Sanga, Camilius; Nleya, Paul T.; Sbihi, Boubker; Lucas, Margarida Rocha; Mbarika, Victor; Reiners, Torsten; Schoen, Sandra; Sujo-Montes, Laura; Santally, Mohammad; Hakkinen, Paivi; Al Saif, Abdulkarim; Gegenfurtner, Andreas; Schatz, Steven; Vigil, Virginia Padilla; Tannahill, Catherine; Partida, Siria Padilla; Zhang, Zuochen; Charalambous, Kyriacos; Moreira, Antonio; Coto, Mayela; Laxman, Kumar; Farley, Helen Sara; Gumbo, Mishack T.; Simsek, Ali; Ramganesh, E.; Birzina, Rita; Player-Koro, Catarina; Dumbraveanu, Roza; Ziphorah, Mmankoko; Mohamudally, Nawaz; Thomas, Sarah; Romero, Margarida; Nirmala, Mungamuru; Cifuentes, Lauren; Osaily, Raja Zuhair Khaled; Omoogun, Ajayi Clemency; Seferoglu, Sadi; Elci, Alev; Edyburn, Dave; Moudgalya, Kannan; Ebner, Martin; Bottino, Rosa; Khoo, Elaine; Pedro, Luis; Buarki, Hanadi; Roman-Odio, Clara; Qureshi, Ijaz A.; Khan, Mahbub Ahsan; Thornthwaite, Carrie; Kerimkulova, Sulushash; Downes, Toni; Malmi, Lauri; Bardakci, Salih; Itmazi, Jamil; Rogers, Jim; Rughooputh, Soonil D. D. V.; Akour, Mohammed Ali; Henderson, J. Bryan; de Freitas, Sara; Schrader, P. G. (Sage Publications Inc, 2017)
      This article theorizes the functional relationship between the human components (i.e., scholars) and non-human components (i.e., structural configurations) of academic domains. It is organized around the following question: ...
    • An Analysis of Density And Degree-Centrality According To The Social Networking Structure Formed in An Online Learning Environment 

      Ergun, Esin; Usluel, Yasemin Kocak (Natl Taiwan Normal Univ, Taiwan, 2016)
      In this study, we assessed the communication structure in an educational online learning environment using social network analysis (SNA). The communication structure was examined with respect to time, and instructors' ...
    • An Examination Of Digital Footprint Awareness And Digital Experiences Of Higher Education Students 

      Surmelioglu, Y.; Seferoglu, S.S. (2019)
      Rapid changes are occurring in life owing to information and communication technologies. During this change period, digital identities have begun to emerge. These identities are associated with actions that users perform ...
    • Blending Video Games with Learning: Issues and Challenges with Classroom Implementations in the Turkish Context 

      Tuzun, Hakan (Wiley-Blackwell, 2007)
      The research design for this study focuses on examining the core issues and challenges when video games are used in the classroom. For this purpose three naturalistic contexts in Turkey were examined in which educational ...
    • Cogskillnet: An Ontology-Based Representation Of Cognitive Skills 

      Askar, Petek; Altun, Arif (Natl Taiwan Normal Univ, Taiwan, 2009)
      A number of studies emphasized the need to capture learners' interaction patterns in order to personalize their learning process as they study through learning objects. In education context, learning materials are designed ...
    • Creating Infographics Based On The Bridge21 Model For Team-Based And Technology-Mediated Learning 

      Nuhoglu-Kibar, Pinar; Sullivan, Kevin; Akkoyunlu, Buket (2019)
      Aim/Purpose The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background As an effective method for visualizing complex information, creating ...
    • Deficits In Basic Number Competencies May Cause Low Numeracy In Primary School Children 

      Olkun, Sinan; Altun, Arif; Sahin, Sakine Gocer; Denizli, Zeynep Akkurt (Turkish Education Assoc, 2015)
      There are two hypotheses about why individuals have mathematics learning difficulties (MLD). The core deficit hypothesis claims that disorders in number module which was designated for processing quantities either at ...
    • Gamification From Player Type Perspective: A Case Study 

      Kocadere, Selay Arkun; Caglar, Seyma (Natl Taiwan Normal Univ, Taiwan, 2018)
      Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different player type characteristics in a ...
    • Guidelines For Transferring Residential Courses Into Web 

      Tuzun, Hakan; Cinar, Murat (Athabasca Univ Press, 2016)
      This study shared unique design experiences by examining the process of transferring residential courses to the Web, and proposed a design model for individuals who want to transfer their courses into this environment. The ...
    • Ict Integration Processes In Turkish Schools: Using Activity Theory To Study Issues And Contradictions 

      Demiraslan, Yasemin; Usluel, Yasemin Kocak (Australasian Soc Computers Learning Tertiary Education-Ascilite, 2008)
      This study used activity theory to examine complex pedagogical, social, and technological issues in ICT integration process at the classroom level. We identified and analysed the contradictions within the activity system ...
    • Investigation of the Relationship Between Learning Approaches and Online Self-Regulation Behaviour 

      Ekici, Murat; Coskun, H. Irem; Yurdugul, Halil (Elsevier Science Bv, 2014)
      In this research, researchers aim to contribute to current literature on self-regulation by investigating the relationship between learning approaches and online self-regulation behaviour. In this study we use learning ...
    • Logistic Regression Modeling For Predicting Task-Related Ict Use In Teaching 

      Askar, Petek; Usluel, Yasemin Kocak; Mumcu, Filiz Kuskaya (Natl Taiwan Normal Univ, Taiwan, 2006)
      The main goal of this study is to estimate the extent to which perceived innovation characteristics are associated with the probability of task related ICT use among secondary school teachers. The tasks were categorized ...
    • Modeling Of Infographic Generation Process As A Learning Strategy At The Secondary School Level Based On The Educational Design Research Method 

      Kibar, Pinar Nuhoglu; Akkoyunlu, Buket (Turkish Education Assoc, 2018)
      The study aimed to model an infographic design process for the use of infographics as a learning strategy at the secondary school level. A progressive model was suggested in line with a hypothetical perspective regarding ...
    • Moodleminer: Data Mining Analysis Tool For Moodle Learning Management System 

      Akçapinar, G.; Bayazit, A. (2019)
      The purpose of this study is to develop a tool by which non-experts can carry out basic data mining analyses on logs they obtained via the Moodle learning management system. The study also includes findings obtained by ...
    • Reconsidering The Motivation Of Learners In Educational Computer Game Contexts 

      Tuzun, Hakan; Barab, Sasha A.; Thomas, Michael K. (2019)
      The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological ...
    • The Effect of Levels of Processing with Navigation Design Types on Recall and Retention in E-Learning Environments 

      Torun, Emel Dikbas; Altun, Arif (Taylor & Francis Ltd, 2014)
      The purpose of this study was to investigate the effects of levels of processing (LOP) and various navigation design types (NDTs) on high school students' recall and retention performances in e-learning environments. The ...
    • The Effects Of 3D Multi-User Virtual Environments On Collaborative Learning And Social Presence 

      Tüzün, H.; Bilgiç, H.G.; Elçi, S.Y. (2019)
      Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to ...