Başlık için Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü Makale Koleksiyonu listeleme
Toplam kayıt 36, listelenen: 16-35
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Gamification From Player Type Perspective: A Case Study
(Natl Taiwan Normal Univ, Taiwan, 2018)Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different player type characteristics in a ... -
Gamification Of Library Orientation: An Application Proposal
(2019)The aim of this study is to develop a gamified library orientation mobile application. The study is conducted with design based research method. Considering the “Analysis and Exploration” and “Design and Construction” ... -
Guidelines For Transferring Residential Courses Into Web
(Athabasca Univ Press, 2016)This study shared unique design experiences by examining the process of transferring residential courses to the Web, and proposed a design model for individuals who want to transfer their courses into this environment. The ... -
Ict Integration Processes In Turkish Schools: Using Activity Theory To Study Issues And Contradictions
(Australasian Soc Computers Learning Tertiary Education-Ascilite, 2008)This study used activity theory to examine complex pedagogical, social, and technological issues in ICT integration process at the classroom level. We identified and analysed the contradictions within the activity system ... -
Investigation of the Relationship Between Learning Approaches and Online Self-Regulation Behaviour
(Elsevier Science Bv, 2014)In this research, researchers aim to contribute to current literature on self-regulation by investigating the relationship between learning approaches and online self-regulation behaviour. In this study we use learning ... -
Logistic Regression Modeling For Predicting Task-Related Ict Use In Teaching
(Natl Taiwan Normal Univ, Taiwan, 2006)The main goal of this study is to estimate the extent to which perceived innovation characteristics are associated with the probability of task related ICT use among secondary school teachers. The tasks were categorized ... -
Maintaining Reading Experience Continuity Across E-Book Revisions
(2018)E-book reader supports users to create digital learning footprints in many forms like highlighting sentences or taking memos. Nowadays, it also allows an instructor to update their e-books in the e-book reader. However, ... -
Modeling Of Infographic Generation Process As A Learning Strategy At The Secondary School Level Based On The Educational Design Research Method
(Turkish Education Assoc, 2018)The study aimed to model an infographic design process for the use of infographics as a learning strategy at the secondary school level. A progressive model was suggested in line with a hypothetical perspective regarding ... -
Moodleminer: Data Mining Analysis Tool For Moodle Learning Management System
(2019)The purpose of this study is to develop a tool by which non-experts can carry out basic data mining analyses on logs they obtained via the Moodle learning management system. The study also includes findings obtained by ... -
Reconsidering The Motivation Of Learners In Educational Computer Game Contexts
(2019)The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological ... -
The Effect of Levels of Processing with Navigation Design Types on Recall and Retention in E-Learning Environments
(Taylor & Francis Ltd, 2014)The purpose of this study was to investigate the effects of levels of processing (LOP) and various navigation design types (NDTs) on high school students' recall and retention performances in e-learning environments. The ... -
The Effects Of 3D Multi-User Virtual Environments On Collaborative Learning And Social Presence
(2019)Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to ... -
Using Learning Analytics To Develop Early-Warning System For At-Risk Students!
(2019)In the current study interaction data of students in an online learning setting was used to research whether the academic performance of students at the end of term could be predicted in the earlier weeks. The study was ...