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Toplam kayıt 17, listelenen: 1-17
Gizemli, Büyülü, Tuhaf, İmgeler
(Güzel Sanatlar Enstitüsü, 2022)
The concepts of "mystery", "magic", "strange" contain clues about the sources of our close interest in works, and it seems that using these sources in the emergence of new artworks can provide inspiring opportunities. This ...
Kitap Kapağı Tasarımlarında Harfleme Uygulamalarının Okunurluk Açısından İncelenmesi
(Güzel Sanatlar Enstitüsü, 2022)
Book covers have survived to the present day by showing various differences in their functions since the first time they were used. Covers and bindings, which were first produced to protect and keep the pages of the book ...
Görsel Çözümlemeler: Antroposen Çağında Doğa İnsan İlişkisi
(Güzel Sanatlar Enstitüsü, 2022)
The concepts of nature and human have been studied in many different fields such as philosophy and science. In addition, the bond between nature and human beings comes from ancient times to the present day. Man has tried ...
Grafik Tasarımda Etkileşimli Animasyonların Kullanımı ve İstiklal Yolunu Tanıtıcı Bir Etkileşimli Animasyon Projesi
(Güzel Sanatlar Enstitüsü, 2022)
Developing technology has made multimedia devices an integral part of everyday
life. The frequent use of multimedia devices and internet by users from many age
groups presents e-learning as a frequently used element in ...
Stop Motion Canlandırmada 3 Boyutlu Baskı Teknolojisi İle Karakter Tasarımı
(Güzel Sanatlar Enstitüsü, 2022-06-17)
Stop motion technique, has been used alone and in combination with other techniques, both at the level of visual effects and as the main creation technique of a film since the very beginning of the motion picture history. ...
Plastik Sanatlar Bağlamında Çirkinlik
(Güzel Sanatlar Enstitüsü, 2022)
In this thesis study, the concept of “ugliness” was taken on, not only by its first format, but also by its theoretical meaning. By taking as principal questions like what are the factors that affected esthetic perception ...
Tozpembe Masallar Üzerine Görsel Sorgulamalar
(Güzel Sanatlar Enstitüsü, 2022)
Rose-colored tales form the conceptual basis of this research as a metaphoric expression referring to the forms of reality established in the direction of power relations through social discourses. In this respect, this ...
Müzelerde Artırılmış Gerçeklik: Nft Uygulamaları Bağlamında Artırılmış Gerçeklik Destekli Müze Uygulaması (Bolu Müzesi Örneği)
(Güzel Sanatlar Enstitüsü, 2022)
Augmented Reality (AR) is the enrichment of objects with a digital layer by referring to real environment objects and the experience of this enrichment process with smart devices. Augmented reality technology has been used ...
Geleneksel Gölge Oyununun Grafik Tasarım Açısından Çözümlenmesi ve Gölge Oyunu Karakter Tasarımı
(Güzel Sanatlar Enstitüsü, 2022)
ABSTRACT
Shadow has existed since the beginning of humankind and will continue to exist. Shadow play has always had a mystical and magical effect on people. Karagöz, which contains traces and layers of history that have ...
6 Yaş ve Üzeri Çocuk Kitapları için Sürdürülebilirlik Kavramı Çerçevesinde Bir Örnek Uygulama
(Güzel Sanatlar Enstitüsü, 2022-01-06)
Sustainability is a topic that has come to the fore in the world and in our country recently. The idea of a sustainable life, which includes the borders of the world and future generations, has become increasingly important. ...
Yapısöküm Kuramı Bağlamında Yazar Olarak Grafik Tasarımcı Kimliği ve Kitap Tasarımına Yansımaları
(Güzel Sanatlar Enstitüsü, 2022-06-21)
The question of what the truth is has intrigued the attention of people throughout the history of thought. Many thinkers (theorists), writers and philosophers have written and expressed their thoughts on the difference ...
Post-Dijital Çağda İşbirliğine Dayalı Baskı Stüdyosu ve Melez Sanat Eseri Üretimi
(Güzel Sanatlar Enstitüsü, 2022)
While printing, which dates to the pre-written history, was only a means of reproduction at the beginning, with its artistic use, it directly became one of the forms of artistic expression. In addition to traditional ...
Sosyal Medyanın İç Mekan Biçimlenişine Etkisi: Instagram Uygulaması Üzerinden Kafe Mekanları İncelemesi
(Güzel Sanatlar Enstitüsü, 2022)
With the emergence of the Internet, our lives have begun to take shape and change. It is aimed to bring the effect of social media, which is also the subject of the research, on the formation of interior spaces to the ...
Edebiyat Metinlerinin Canlandırma Sinemasına Uyarlanması ve Bir Uygulama Örneği
(Güzel Sanatlar Enstitüsü, 2022)
Animation has been used in a variety of disciplines such as games, cinema, advertising and healthcare, with the contribution of developing technology and has become a prominent technique in the cinema industry. The appearance ...
Video Oyun Tasarımında Değişen Paradigmalar ve Bir Sanal Gerçeklik Uygulaması
(Güzel Sanatlar Enstitüsü, 2022-08-28)
This thesis study, which aims to contribute to the design process by researching and experiencing problems from the perspective of video games, consists of three parts. In this study, literature review and qualitative ...
SVG Kat Planlarından Oyun Ortamı Oluşturulması
(Bilişim Enstitüsü, 2022-09-19)
Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
Resimli Çocuk Kitaplarında Mekân Algısı ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2022)
Places carry various codes on memories, cultures, sense of belonging and self. Our experiences with space from childhood to adulthood are among the most important factors that shape our selves and our past. Space and ...