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Toplam kayıt 49, listelenen: 41-49
Yapısöküm Kuramı Bağlamında Yazar Olarak Grafik Tasarımcı Kimliği ve Kitap Tasarımına Yansımaları
(Güzel Sanatlar Enstitüsü, 2022-06-21)
The question of what the truth is has intrigued the attention of people throughout the history of thought. Many thinkers (theorists), writers and philosophers have written and expressed their thoughts on the difference ...
Sanatta Cinsiyet ve Kimlik Tartışmasında Akışkanlık Arayışı
(Güzel Sanatlar Enstitüsü, 2021)
This master thesis focuses on the process of disidentification. It analyses the extinguishment of socially constructed gender roles. In so doing, it explores the art production and art practices with respect to the concept ...
Post-Dijital Çağda İşbirliğine Dayalı Baskı Stüdyosu ve Melez Sanat Eseri Üretimi
(Güzel Sanatlar Enstitüsü, 2022)
While printing, which dates to the pre-written history, was only a means of reproduction at the beginning, with its artistic use, it directly became one of the forms of artistic expression. In addition to traditional ...
Sosyal Medyanın İç Mekan Biçimlenişine Etkisi: Instagram Uygulaması Üzerinden Kafe Mekanları İncelemesi
(Güzel Sanatlar Enstitüsü, 2022)
With the emergence of the Internet, our lives have begun to take shape and change. It is aimed to bring the effect of social media, which is also the subject of the research, on the formation of interior spaces to the ...
Edebiyat Metinlerinin Canlandırma Sinemasına Uyarlanması ve Bir Uygulama Örneği
(Güzel Sanatlar Enstitüsü, 2022)
Animation has been used in a variety of disciplines such as games, cinema, advertising and healthcare, with the contribution of developing technology and has become a prominent technique in the cinema industry. The appearance ...
Sanatta Protest Tavrın Gelişimi ve Bir Grafik Tasarım Uygulaması
(Güzel Sanatlar Enstitüsü, 2021)
Because of the contradiction of the power structures with the free nature of art, the artists tended to build an attitude of protesting. This attitude started to appear in the 20th century due to the goals of artists to ...
Video Oyun Tasarımında Değişen Paradigmalar ve Bir Sanal Gerçeklik Uygulaması
(Güzel Sanatlar Enstitüsü, 2022-08-28)
This thesis study, which aims to contribute to the design process by researching and experiencing problems from the perspective of video games, consists of three parts. In this study, literature review and qualitative ...
SVG Kat Planlarından Oyun Ortamı Oluşturulması
(Bilişim Enstitüsü, 2022-09-19)
Advances in computer technologies have paved the way for developments in games. Graphics and game environment are important game components. There are various studies to create a game environment. In this thesis, a method ...
Resimli Çocuk Kitaplarında Mekân Algısı ve Bir Uygulama Çalışması
(Güzel Sanatlar Enstitüsü, 2022)
Places carry various codes on memories, cultures, sense of belonging and self. Our experiences with space from childhood to adulthood are among the most important factors that shape our selves and our past. Space and ...